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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nezkeys79 View Post
    Sometimes even that doesn't cement aggro because I tried it in one dungeon so must have used it like 10 times...and two of them broke away on to the healer. I didn't have Halone in this dungeon. Surely at some point something has to be taken in to account for dps who aren't managing their own threat level? A healer heals instinctively (even though healing bad dps could cause a full party wipe). Pretty sure dps should be checking how much therat they are doing and back off or switch targets in conjunction with any enmity reducing abilities they have?
    No, enmity is 100% the tank's problem. If you have trouble with it at any level, either you're incredibly undergeared (as in you haven't even tried to keep up by buying NPC stuff) or don't know what your skills do. Healers should have literally no chance of pulling aggro <26 unless you're not generating any enmity at all.
    (1)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    If you have trouble with it at any level, either you're incredibly undergeared (as in you haven't even tried to keep up by buying NPC stuff) or don't know what your skills do.
    I will have to disagree with you here to a certain extent, to be fair, a new gld tank or new mara tank in something like satasha or tam-tara will have a lot of trouble keeping hate off of anyone with a dps job unlocked at the maximum ilevel available even with the best npc gear they can get at the time. Not necessarily saying that's the OP though.
    (5)

  3. #3
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    No, enmity is 100% the tank's problem. If you have trouble with it at any level, either you're incredibly undergeared (as in you haven't even tried to keep up by buying NPC stuff) or don't know what your skills do. Healers should have literally no chance of pulling aggro <26 unless you're not generating any enmity at all.
    Well clearly you didn't read my posts because I told you that I have the best HQ gear available to me upon entering any dungeon, and demonstrated I know what all my abilities do
    (0)

  4. #4
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    No, enmity is 100% the tank's problem
    Also this comment just displays why DF is like it is. The party is a team effort and everyone has to watch how much enmity they are generating. If you aren't paying attention and hitting the mob as a healer to top up dps(or any other action), before the tank does anything then sigh. If a dps pulls first it's his fault he gains emnity, if you then heal them it's your fault you get emnity. This is fact and arguing against it is folly.

    A nice tank will clean up that mess and usually get abused for doing so. Other tanks will let you die in the hope you might learn a lesson(which they never do). Neither of those tanks are to blame in that scenario. Sure it's more of the tank's job overall to maintain enmity but it's not a 100% 0% 0% 0% split. It's up to everyone to watch their threat bar. This just makes it sound like you don't even look at that bar and suggest healers and dps should do the same
    (4)
    Last edited by Nezkeys79; 04-14-2016 at 08:37 PM.

  5. #5
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Hmmm for the you pull it you tank it comment becareful with it. Worst case dps pulls keeps aggro and tank. Kind of makes you useless since the dps damage is waaaaaaay higher then ours when use correctly. So keep that in mind. Also as a tank it's our job to keep an eye on the emnity. Dps are not paying attention to the hate meter they're too focus on their rotations to worry about that. While all we as tanks should worry about emnity, cd when need, and then proper rotation for optimal damage. If dps is too high man up and tell the dps sorry you're out damaging my aggro. But even when I was low on ilvl never really had a problem keeping aggro no matter what the content was.
    (1)

  6. #6
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by RecklessLion View Post
    Also as a tank it's our job to keep an eye on the emnity. Dps are not paying attention to the hate meter they're too focus on their rotations to worry about that
    With the words "keep an eye on" it kind of makes it sound like it's something you only do as a secondary thing because you are busy focusing on other things. As far as I'm concerned "keeping an eye" on the enmity is the first and most important thing any tank should be doing. I'm talking specifically about dps who think it's a good idea to put themselves at the top of the list at the start

    Also as far as I'm concerned any dps (or healer) who has the mentality "I'm too busy focusing on my rotations to look at my threat level" is just bad. This is really where your comment about "keeping and eye" on the enmity applies. Before they do an action they should be asking themselves...is this going to make me pull hate and therefore should I switch targets or back off a sec from aoe's etc.
    (0)

  7. #7
    Player
    AriKitae's Avatar
    Join Date
    Jan 2016
    Posts
    23
    Character
    Ari Kitae
    World
    Leviathan
    Main Class
    Summoner Lv 100
    You might want to take a moment to examine yourself. I just read a post blaming the healer and DPS for your inability to perform your role as a tank. I know it is hard being a tank, especially when you are starting out and while some of the grievances you aired are legitimate, this "everyone else is to blame" attitude will not make things any easier for you. You will always have areas where you can improve. Always.

    It might seem like every DPS you encounter in PUGS is impatient, and it is true to some extent, and understandable to an extent. They waited 15+ minutes to get in the door, and they want to get it done so they can fit in their next 15+ wait and dungeon. If you find that your DPS are pulling ahead or throwing out AoE before your flash, think about how you are contributing to the pacing of the dungeon.

    If you are in a pre-Rage of Halone duty, you are also in a pre-Stoneskin/Eye for an Eye dungeon, so there is absolutely no reason why you need to be pausing between pulls (exception: you or healer’s MP is critically low. But if it is your MP that is low, think about how to better manage it next time, if your healer’s MP is low, think about if you stood in too much red or didn’t use CDs). Unless your DPS are using sprint to get ahead of you, you should be beating them to the next pack.

    When you get to that pack, take a look at how they are positioned. If they are already clustered, I use Overpower on them without a Tomahawk, and I have seen PLDs use Flash this same way before as well with great results. Usually, however, there will be at least one mob further away than the others. Shield Lob the furthest one, while bee-lining for the rest. Flash the rest while the far one approaches, and flash again while facing the whole pack away from the party as desired. Note how there was no "waiting" involved in my description here? A tank doesn't wait passively for monsters to come to them, a tank is controlling the pack from the second they approach it onward.

    If you don't mark, the mob you Shield Lob is usually considered first target by your DPS. That said, DPS will AoE when it is advantageous to do so. That is their job. Rotate your targets. Get a feel for how much hate needs to be built on the primary target before you safely start building hate on the other targets. If you find that you spend more time on one mob, flash before switching targets.

    Lastly, I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” A good amount of the time the DPS are pulling on accident because they are eager and the tank is sluggish, so starting out hostile is not the way to go. If you start to see them sprint ahead or they argue, maaaaybe you can start letting them tank things but you can and will probably be kicked at that point. This is because when you “let the deeps tank” and the healer tries to save the day, the healer will get aggro, and you all will wipe. While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.

    This is especially true if you do this for packs that you were able to pull yourself but lost aggro on. In my whole tanking career I’ve done “you pulled you tank” once, and that healer was clearly trolling and not performing their role correctly. If you find yourself doing this as often as it sounds, you need to look at what you are doing.
    (7)
    Last edited by AriKitae; 04-15-2016 at 05:26 AM. Reason: NEED MORE WORDS

  8. #8
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60
    +AriKitae:

    I can't actually reply individually to all your points because of the text limit (I did tho it just wont let me post it so I gave up). What I will say though is immediately you just took the "you can't play your job" stance which is just disappointing. It displays firstly that you appear to adopt the cancerous DF mentality of "it's always the tanks fault without exception", and secondly that you didn't really read what I said properly because I was talking about specific instances where the dps and healer clearly don't pay attention to enmity.

    I didn't say all healers and dps are bad. I get 2-3 commendations almost every run when things go smoothly and I don't change the way I play at all. Some dungeons I go into the dps aoe the mobs down in seconds and I never lose hate to anyone. Clearly the dps and healer on those runs are good.

    Also what if I did "complain about a healer and dps"? Your attitude supports the notion you think this is a ludicrous stance because in no way would the healer or dps be at fault according to you, and if they were, it was likely the tank's fault in the first place. You do realise this is a cancerous mentality and kind of the reason DF is like it is. Emnity generation isn't a 100% 0% 0% 0% effort. There is such a thing as playing as a team and not being a selfish prick because you would play their role slightly different.
    (0)
    Last edited by Nezkeys79; 04-16-2016 at 05:39 AM.

  9. #9
    Player
    AriKitae's Avatar
    Join Date
    Jan 2016
    Posts
    23
    Character
    Ari Kitae
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nezkeys79 View Post
    Your attitude supports the notion you think this is a ludicrous stance because in no way would the healer or dps be at fault according to you, and if they were, it was likely the tank's fault in the first place.
    Actually, no. I did say in your post that some of your grievances were valid. My stance, however, is one of personal responsibility. I have experienced every single complaint that you have listed in this post and have found ways to adapt to each one of them. It might not be the most fun time to have to adapt, but that is what being a team player is. Being a team player as a tank is flashing more when your healer overheals or cycling targets when the DPS are focusing two different things or nuking the whole pack. Being a team player isn't pointing fingers or expecting DPS to muzzle themselves so that the tank doesn't have to focus on enmity so much.


    I want you to understand that you can still tank correctly, even with a not so perfect party. I am sorry if my posts are a little bit too "tough love", but you can get to that place where you don't just get commendations for smooth runs but also for the ones where you save the the day with your skill and expertise.

    You can and hopefully will get to a place where you will get a "feel" for enmity, and you won't even have to look at your enmity gauges often to know when you need to flash or switch targets. But many of these tanking skills come from your own hard work and dedication, including watching those gauges like a keen-multitasking-hawk when you are starting out, and working with unruly pugs is part of that. You won't get there right away, but you can do it as long as you are willing to put in the work and take responsibility for your role in the party's success.
    (3)
    Last edited by AriKitae; 04-18-2016 at 03:50 AM. Reason: Char limit

  10. #10
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by AriKitae View Post
    .
    Your post again was just littered with condescending remarks along the lines of "I know it all", "the tank should never lose aggro ever", "it's your fault always and you need to get better at your job", "tough love", then proceeded to give me advice for things I already know and do.

    You then had the audacity to suggest I am not a team player when the very motive for this post is to say I'm fed up with other players who decide not be team players and just bandwagon on the "tank hate" mentality. My whole ethos is for the party to work together as a team, and a dps who pulls before me, and healers who heal them and regen/holy me before I have cemented aggro, or run away from me instead of towards me are not the hallmarks of team players. Especially when all they have to offer in chat is "you can't even hold aggro". Not once have you accepted that there may be times when a dps and healer are at fault and the tank is doing everything right. I'm not saying this happens a lot but it happens enough for me to be pissed off about it.

    Since you can't read my posts properly or even understand what this post is about without stroking your epeen I'll just ignore whatever you say from now on because you aren't really helping
    (0)
    Last edited by Nezkeys79; 04-18-2016 at 05:16 AM.

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