Very happy with the changes. My group has been stuck on A6S for a few weeks now. We have a modest raid schedule, and it seems like the groups that have managed to progress beyond this fight on my server have a very demanding raid schedule. As it was tuned I feel A6S was far more difficult than most of the coil turns, which is not appropriate for the 2nd encounter of a raid tier. Even with the changes A6S will remain a very challenging encounter that 99% of players will not clear, and midcore groups like mine will be able to look forward to progressing up a difficulty curve to 7 and 8. If this change hadn't been made it would have further hurt the raid scene just as A3S had. People who act like the sky is falling because this encounter has been adjusted are being ridiculous.