People still seem to think that it's been nerfed down to "pass it in one attempt with all newbies"-level though...Raid group I am in downed the fight tonight (we were working on Vortexer before nerfs), it is still difficult, people need to be aware of mechanics but it is more forgiving on time and damage, I honestly feel the fight is right where it needs to be now and what it should have been at the start. Little mistakes will cost you greatly, but 1 or 2 deaths now are not a guaranteed wipe on time when you are at the final boss.
Last edited by Tagihi; 04-15-2016 at 01:31 PM.
It took us one week for a5s, a6s, and 2 weeks for a7s lol :/ a6s wasn't even hard which is why I dont understand the dilemma
Love how everyone is complaining that the nerfs is making things too easy. Look at Gordias. If they make content too difficult, people complain and quit.
Easy content, difficult content. SE just can't win can they?
The alternative is AS3, which caused more people to unsub rather then stick around far more than any other fight or instance in this game. I think this time, SE is choosing to cater to casual players in terms of difficulty, wither if content was originally designed to be difficult to begin with.Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...
Last edited by Vivi_Bushido; 04-15-2016 at 04:43 PM.
Just look into his profile. He is not raiding at all. Instead he is flaming all around in nearly every thread and throwig out much stuff, that is far from being correct.
He thinks he is the greatest, but in real he isn't.
Thats also some kind of
But he don't noticed that and maybe will never do.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
The nerf was big but honestly the good groups wont even notice it, yeah perhaps faster kills, now you are less on the snipers on swindler and less hp on the last boss. Never had issues with mines or whatso ever on first boss or healing people fast enough on second. People will still fail here, no matter what. Most people stuck on swindler and I have no clue, finding that one the easiest of them all :P
It was all about the DPS checks.
Not enough damage during hands of pain? Instant wipe.
Not enough damage to kill the adds while handling all the mechanics? Instant wipe.
Even for the enrage timer there was much optimization needed to overcome it.
Without the DPS checks, this fight would be not much harder than the story mode.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
I recently joined my first static still I started playing, we been playing together for only a week and half. Killed a5s 2nd practice session (would of been 1st practice but healer had huge connection issues)
We have had 2 practice sessions on a6s and are progressing just fine, it's sad SE has nerfed this so early and I will never get to experience the full fight pre nerfed but I understand why this has been done.
My friends statics are all stuck at this point, one of the raid groups btw originally beat a4s and had it on farm back when everyone was still slamming their heads against a3s. Admittedly they aren't raiding as much as they should but still for a group of this quality to still be struggling there is a problem. Especially considering that a7s is a lot easier (other raid friends opinions)
The skill jump from a5s > a6s is a giant leap for most people
Whilst this nerf has made 6 more forgiving it is a challenge.
Last edited by whythehate; 04-15-2016 at 08:35 PM.
Failed to move the hands far enough apart/close enough together? Instant wipeIt was all about the DPS checks.
Not enough damage during hands of pain? Instant wipe.
Not enough damage to kill the adds while handling all the mechanics? Instant wipe.
Even for the enrage timer there was much optimization needed to overcome it.
Without the DPS checks, this fight would be not much harder than the story mode.
Someone standing in the way of the Embolus or failed to move the boss out of the way? Instant wipe
Fail to swap Digititis correctly? Probable Wipe
Fail to sufficiently mitigate Cascade? Probable Wipe
Fail to interrupt Piston lubricant during Mucilage? Probable Wipe
People out of position during Protean Wave? Multiple deaths
Mispositioned Drainage tether or not enough mitigation for it? Multiple deaths
The DPS checks were certainly there, but it wouldn't be right to say they were the whole fight.
Last edited by Singularity; 04-15-2016 at 08:54 PM.
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