There's a very simple reason for this.
Taking Ratfinx as an example... It has several phases, but the transitions between them are smooth.
A6S, each "phase" is very different from the previous. There is no smooth transition from one to another.
It's very easy to burn out when the transition between "phases" are jerky like with A6S.
T9 had the same problem imo... the transition between meteor phases and heavensfall and later was not smooth.
Last edited by Nekodar; 04-15-2016 at 05:09 AM.
Are you saying that SE should repeat the mistakes of the past then?Really didnt expect them to go and nerf it honestly. They let Gordias kill teams but no they go and nerf this so quickly and to be completely honest raiders should have i230 weapon by now with a overall ilvl of 225-230 or more so i cant really see these nerfs being viable ornecessary. Meanwhile teams spent 3 months clearing a3s.
Two people, if they have 18k HP or more with mitigation up from what I was told.
Meaning VIT melds and mitigation and barely surviving, putting more pressure on the healers where the patch was supposed to lessen the pressure on the healers.
Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...
My group started A7S last week, we're already pretty close to a clear now. Considering how long A6S took us, there is definitely a sort of imbalance in the difficulty level. I think the only thing that needed modifying were the Vortexer's lightning and water debuffs. Then again, from what I've heard it's the divebombs that were giving a lot of other groups issues.
But that fight is so epic thou....There's a very simple reason for this.
Taking Ratfinx as an example... It has several phases, but the transitions between them are smooth.
A6S, each "phase" is very different from the previous. There is no smooth transition from one to another.
It's very easy to burn out when the transition between "phases" are jerky like with A6S.
T9 had the same problem imo... the transition between meteor phases and heavensfall and later was not smooth.
I can see why they nerfed it. They don't want a server migration repeat. And they are gun shy from the last one. They aught to find a way to fix it. But I guess stemming the flow is what they settled on.
Raid group I am in downed the fight tonight (we were working on Vortexer before nerfs), it is still difficult, people need to be aware of mechanics but it is more forgiving on time and damage, I honestly feel the fight is right where it needs to be now and what it should have been at the start. Little mistakes will cost you greatly, but 1 or 2 deaths now are not a guaranteed wipe on time when you are at the final boss.
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