Two people, if they have 18k HP or more with mitigation up from what I was told.
Meaning VIT melds and mitigation and barely surviving, putting more pressure on the healers where the patch was supposed to lessen the pressure on the healers.
Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...
The alternative is AS3, which caused more people to unsub rather then stick around far more than any other fight or instance in this game. I think this time, SE is choosing to cater to casual players in terms of difficulty, wither if content was originally designed to be difficult to begin with.Having read through this and seen support on both sides of the A6S nerf, I have the following to say:
It's time to introduce more tiers of difficulty. Normal mode and Savage mode aren't enough. The old A6S belongs at the top level. The new A6S belongs at the medium level, along with A5S and A7S.
As someone who is disappointed by the nerf to a formerly fun, challenging fight, Savage seems to be getting far too easy, especially while it's still relevant so early in the patch. I hope this isn't a trend...
Last edited by Vivi_Bushido; 04-15-2016 at 04:43 PM.
Conversely, you could just do the 5 stack method that makes organizing super easy
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