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  1. #1
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Curious to know if this was even requested by players inside the game and on the forums. While I don't do Savage raids, I would assume all of these changes actually does change the dynamics of the fight and may cheapen it.

    While it might be the second turn of Savage, some people liked the fact that the difficulty was there to climb. You should be climbing the raid like a staircase where each step requires a bit more energy out of you than the previous one. Excessive nerfs, if not needed, tends to cheapen the experience a lot.

    I recall in the live letter, they said something about looking at this and effecting changes. From what I can see on here, it seems rather excessive.

    Sorry for those who wanted the fight at its purest level. Feel for you. But I guess S-E's analytics suggested it was too hard.
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  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by KrenianKandos View Post
    Curious to know if this was even requested by players inside the game and on the forums.
    I reckon it wasn't - unlike with A3S, I didn't see many complaints.

    That said, SE likely looked at the clear rates, saw something that alarmed them and decided to be a bit quicker to act on it than with A3S this time.
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