What infuriates me is that ppl doing savage dont cry over 99% content being absolute faceroll. So why is the opposite?
What infuriates me is that ppl doing savage dont cry over 99% content being absolute faceroll. So why is the opposite?

Because most people understand that the game is extremely casual-oriented. And that's not a bad thing, it means that lots of people can experience lots of the game. I do think it is a shame that this teeny tiny bit of game that is more challenging is made easier though. It lessens the feeling of satisfaction at overcoming it, and means the four bosses that raiders get to last them six months are even less likely to last.
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