I think the idea is pretty simple.

The devs felt like the difficulty of A6S was higher than A7S. I've seen a number of people who share this thought. Hell, even my own team said "Well, on the brought side, once we beat this - we'll be on A7S which is supposedly easier."


I want you to think about that mindset for a while. I also want you to think about A3S. I want you to think about how many statics it killed, how badly it must've hit Square Enix's bottom line that they were made aware of it, and how it affected raid communities (Everyone going to Gilgamesh.)

So, what I see in this nerf - is literally SE trying to make it more of a progressive rise to A8S, and prevent there being too strict a barrier to entry. Keep in mind, this is not really the 'hardcore' raiding we saw with Second Coil of Bahamut (Savage.) This is meant more for the mid-to-hardcore crowd, like First to Final coil were.

It sucks that I didn't get to beat A6S at its full strength, but I'm still fine with the nerfs. It'll push groups through A6S, and that will get them gear - the gear will help them clear A7S (since someone else mentioned DPS checks.)