Curious to know if this was even requested by players inside the game and on the forums. While I don't do Savage raids, I would assume all of these changes actually does change the dynamics of the fight and may cheapen it.

While it might be the second turn of Savage, some people liked the fact that the difficulty was there to climb. You should be climbing the raid like a staircase where each step requires a bit more energy out of you than the previous one. Excessive nerfs, if not needed, tends to cheapen the experience a lot.

I recall in the live letter, they said something about looking at this and effecting changes. From what I can see on here, it seems rather excessive.

Sorry for those who wanted the fight at its purest level. Feel for you. But I guess S-E's analytics suggested it was too hard.