DRK as of now does have some magical attacks but you still take VIT accessories with STR melds in whenever you can because all of you hard hitting skills are physical. PLD's Clemency scales off total AP, Cure barely does anything much even if you stack full MND.
Which doesn't prevent the earlier STR/DEX removal from parry influence from having been at least partly because someone may have mistaken the STR tanks for wanting more parry strength instead of just wanting to do more damage, and thought that if we remove those, tanks will go back to VIT. If so, that person must have felt very foolish later on...
As for your reasoning, it sounds like a likely reason. Still in a roundabout way promotes the reason "tanks allocated points in Str and wore Str accessories because Parry/Block strength".Originally Posted by 3.0 Patchnotes
[2.0] Player attributes have been adjusted as follows:
- Skilspeed and spellspeed now affect damage over time and healing over time effects.
- The effect of determination on auto-attacks has been reduced.
- Critical hit rate now affects damage dealt with a critical strike.
- Certain attributes no longer affect parry or block.
(On a separate note, I'm getting kind of tired of the reason "too confusing" being flown about by SE. Fire/Fira/Firaga? Too confusing for En players, let's go with Fire1/Fire2/Fire3. Open glamour restrictions? Too confusing if tanks look... like... mages... moving-on-now! *grumbles*)
Last edited by Noxifer; 04-22-2016 at 10:17 PM.
I seem to remember the str/dex removal from parry was from patch 2.4X or 2.5X. The main reason announced at the time was because stat allocation was "too confusing" for new players when playing tanks. Tanks were presented with a choice of allocating points in 3 different stats affecting your tanking ability, while other classes didn't.
Keep in mind one of the goals of the game is to make it accessible to new players (including players new to the MMO genre) and they tend to do that by removing choices (because you know, choices = difficult).
Youre saying INT doesnt affect dark spell damage? Cause my Vit gets capped all the time, I thought it might increase some spell dmg..
I just made a few tests with only Hyperconductive Nothung equipped:
Nothung: Unmend - average 250
Nothung + casting i210 accessories: Unmend - average 249
I quess it was RNG, but 210 full accessories should improve dmg at all. at least 5 i quess
So no, DRK has spell scaling purely with VIT and STR.
What accessories did you have on the first one? because changing VIT for INT accessories, if both affect damage, from your example I would say INT affect it.I just made a few tests with only Hyperconductive Nothung equipped:
Nothung: Unmend - average 250
Nothung + casting i210 accessories: Unmend - average 249
I quess it was RNG, but 210 full accessories should improve dmg at all. at least 5 i quess
So no, DRK has spell scaling purely with VIT and STR.
If you didn't have any accessories equipped on the first try, please specify it.
I think Unmend scales from attack power(vit/str) and magic damage (on your weapon)
So int is useless
The "Str > Vit" meta did exist during 2.X it just got worse in 3.0 and 3.1. I'm just inferring that a misunderstand on SE's part about why Str was being chosen over Vit might have been part of why Str and Dex lost their ability to influence mitigation.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.