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  1. #1
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Dex on Accuracy was used in FFXI.
    (0)
    Gae Bolg Animus 18/04/2014

  2. #2
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Undeadfire View Post
    Dex on Accuracy was used in FFXI.
    Can you imagine in this game if Dex affected Accuracy? Bards, Machinists and Ninjas would "never" need gear with Accuracy on them xD

    (On that note... I wonder if the addition of NIN had any bearing on their decision of removing STR/DEX affecting parry potency/rate. Since their main stat would potentially have boosted their parry rates to insanity, I mean. Sure, Bard already 'did that', so to speak, but... Ranged vs Melee. I dunno. Just an idle thought.)
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Noxifer View Post
    (On that note... I wonder if the addition of NIN had any bearing on their decision of removing STR/DEX affecting parry potency/rate. Since their main stat would potentially have boosted their parry rates to insanity, I mean. Sure, Bard already 'did that', so to speak, but... Ranged vs Melee. I dunno. Just an idle thought.)
    Doubt it. I suspect the changes to remove the Str/Dex effects on Parry and Block Strength/Rate were more an early (and misguided) attempt to kill the "Str over Vit" meta-game. A member of the design team may have erroneously though that tanks were going Str for the mitigation benefits rather than the damage benefits.
    (0)

  4. #4
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Doubt it. I suspect the changes to remove the Str/Dex effects on Parry and Block Strength/Rate were more an early (and misguided) attempt to kill the "Str over Vit" meta-game. A member of the design team may have erroneously though that tanks were going Str for the mitigation benefits rather than the damage benefits.
    STR/DEX effects on parry was removed as 3.0 hit I believe. And the "STR > VIT" meta was mostly because tanks knew they didn't have to have huge HP pool and could get away with even full STR setup.
    (0)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sarcatica View Post
    STR/DEX effects on parry was removed as 3.0 hit I believe. And the "STR > VIT" meta was mostly because tanks knew they didn't have to have huge HP pool and could get away with even full STR setup.
    Which doesn't prevent the earlier STR/DEX removal from parry influence from having been at least partly because someone may have mistaken the STR tanks for wanting more parry strength instead of just wanting to do more damage, and thought that if we remove those, tanks will go back to VIT. If so, that person must have felt very foolish later on...


    Quote Originally Posted by MerleSirlos View Post
    I seem to remember the str/dex removal from parry was from patch 2.4X or 2.5X.
    Quote Originally Posted by 3.0 Patchnotes
    [2.0] Player attributes have been adjusted as follows:
    • Skilspeed and spellspeed now affect damage over time and healing over time effects.
    • The effect of determination on auto-attacks has been reduced.
    • Critical hit rate now affects damage dealt with a critical strike.
    • Certain attributes no longer affect parry or block.
    As for your reasoning, it sounds like a likely reason. Still in a roundabout way promotes the reason "tanks allocated points in Str and wore Str accessories because Parry/Block strength".
    (On a separate note, I'm getting kind of tired of the reason "too confusing" being flown about by SE. Fire/Fira/Firaga? Too confusing for En players, let's go with Fire1/Fire2/Fire3. Open glamour restrictions? Too confusing if tanks look... like... mages... moving-on-now! *grumbles*)
    (0)
    Last edited by Noxifer; 04-22-2016 at 10:17 PM.

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sarcatica View Post
    STR/DEX effects on parry was removed as 3.0 hit I believe. And the "STR > VIT" meta was mostly because tanks knew they didn't have to have huge HP pool and could get away with even full STR setup.
    The "Str > Vit" meta did exist during 2.X it just got worse in 3.0 and 3.1. I'm just inferring that a misunderstand on SE's part about why Str was being chosen over Vit might have been part of why Str and Dex lost their ability to influence mitigation.
    (1)

  7. #7
    Player
    AzraelJames's Avatar
    Join Date
    Nov 2015
    Posts
    12
    Character
    Jay Black
    World
    Midgardsormr
    Main Class
    Gladiator Lv 53
    Still wondering if it affects evasion
    (0)

  8. #8
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by AzraelJames View Post
    Still wondering if it affects evasion
    You already got an answer to that:
    Quote Originally Posted by SpookyGhost View Post
    Quote Originally Posted by AzraelJames View Post
    Does Dex still affect parry rate? Also does Dex affect evasion?
    Neither. DEX is worthless now.
    So no, it doesn't affect parry rate and it doesn't affect evasion.
    (0)

  9. #9
    Player
    AzraelJames's Avatar
    Join Date
    Nov 2015
    Posts
    12
    Character
    Jay Black
    World
    Midgardsormr
    Main Class
    Gladiator Lv 53
    Is there a good FAQ for game mechanics?
    (0)

  10. #10
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Old good 2.0 had secondary stat based on primary stat like DEX affecting parry rate, STR affecting parry strength.

    They nerfed it, however i still don't understand why.
    Now secondary stats are based on current class, gear and melds.

    EDIT: evasion is constant value now iirc.
    (0)
    Last edited by Yuni_Queen; 04-17-2016 at 09:53 PM. Reason: typo in edit :P

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