Page 2 of 2 FirstFirst 1 2
Results 11 to 14 of 14
  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Krissey View Post
    I just got all my crafters to 50. Now I'm breathing deep and preparing for the doubtless painful journey to 60. For the glory of glamour and furniture!
    50-60 is easy because of collectibles, if you're willing to invest either time or gil into materials.
    (0)

  2. #12
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    The same advice applies now, as it did back in 2.0. You're really going to want to (at least) level all crafts to 15 to get their initial cross-class skills. You might be surprised as well by any potential change of heart about what you wanted to get to 50 or 60 first when doing this. The lv50 skills are where a significant amount of game changing events happen though, so they are rather important the further into crafting you'd like to go.

    You can absolutely start with one craft to 60, but you're going to struggle a lot trying to make any of the 1-3 star goods without other crafting skills. I daresay it'd be nearly impossible to have even a decent chance at HQ'ing any 3 star recipes without them.

    If your goal is simply to profit off of the craft, regardless of how slow of an approach it may be, you're likely better off with GSM or BSM/ARM. A lot of the crafting material goods from those, at least on my server, tends to sell very well even as NQ. The only question then comes whether or not it's worth just selling the gathered mats or selling the crafted version. You're usually going to make a little more with the crafted outcome (not always though), but it usually sells slower than the gathered raw goods.

    In the end, without having access to the other craft skills, you usually won't be able to reliably make much of a profit. There are some gems, here and there, that you can just craft an NQ for a nice profit from the base cost (like housing goods), but they usually come with some risk.
    (0)

  3. #13
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    You really need all classes to 50 for cross class skils, though leveling can be somewhat painless if you take ixal and gc turnins into account. Its somewhat slow but easy way to level. Only level the classes you really intend to use to 60 since there are no usefull skills past 50 in my opinion. (yes i know precise touch is somewhat essential but its common for all crafts)

    Best for making gil is cul combined with a leveled botanist since it doesnt rely on any other crafter for ingredients. Alc requires both miner and botanist leveled to make a profit.
    (0)

  4. #14
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    CRP Byregots Blessing. ALC Comfort Zone. Those two are more important than Waste Not IMO but
    Well they are all good but I am also not gonna bother listing every single skill, was more of a general idea.
    (0)

Page 2 of 2 FirstFirst 1 2