Noct AST vs SCH is less about outright advantages and more about situational advantages that each can provide. In fact, the one "advantage" you posted for Noct AST is actually also about situational advantages too. For example:
Aspected Benefic vs Adloquim
Aspected Benefic provides more consistent shields at less MP cost at instant speed versus Adloquium. Adloquium has an RNG chance to provide insane amount of mitigation and of course, the bonus of being able to be Deployed for incredible shenanigans (a bit more on this later)
Aspected Helios vs Succor
Aspected Helios will always be 5% more potent than Succor due to Sect bonus so Aspected Helios will always win. Succor's 0.5s cast time advantage can be negated with proper planning. Likewise, Deployed Adlo (especially Crit) completely crushes Aspected Helios but can only be used once every 2 minutes.
Disable vs Supervirus
Disable can be used every 60 seconds, Supervirus every 90s. Disable reduces 10% potency for 6s and Supervirus reduces 15% stats for 10s. At a glance Supervirus is superior in every way but Disable can be situationally better if Tank / Raid Busters are coming every 70-80s. Cascade from A3S comes to mind. AST is able to Disable every single Cascade but SCH can only Supervirus every other one, making Disable much more appealing.
Additionally, Disable can reduce attacks that Supervirus cannot because those attacks aren't stat-based. I actually personally do not know much about these attacks, but I believe they're defined as "Darkness" attacks and am curious to know more about these if people have more information. Quick Google on "FFXIV Darkness Attacks" brings up everything DRK related, lol..
Collective Unconsciousness vs Sacred Soil
Like the Disable vs Supervirus above, your mileage will depend on the fight. To reuse the Cascade example again, SCH will have Sacred Soil up for every Cascade but AST will only have Collective Unconciousness up for every other Cascade, making Sacred Soil more desirable if Aetherflow stacks allow for it.
Fey Wind vs Expanded Balance/Arrow
I only bring this up because if people argue that Adlo is better on the power of RNG, then Expanded Balance / Arrow is better than Fey Wind. If RNG favours you, your Adlos will be significantly better for mitigation. If RNG favours you, your Draws will be significantly better for your rDPS. If anyone's going to argue RNG in any way shape or form, you'll need to argue that with all aspects of the kits too.
You actually have a better chance drawing Expanded Balance / Arrow every minute over getting a Crit Adlo at the right opportunity with current gear scores anyway.
Burst AoE vs Sustained AoE Healing
SCH wins with the power of Indomitability, especially if you need fast heals, combine Indomitability that with Emergency Tactics and Succor for 700 Potency of healing in about 4 seconds. But once they use that steam, they're out for 30s. AST has better sustained just with Helios. Of course any fight that'll require that much burst AoE healing at once, you'll generally have a co-healer assisting as well that can assist in that endeavor (as you have mentioned).
Noct. AST has better Wipe Recovery
SCH by design is limited to several cooldowns whether through their fairy or their own kit as well as the fact they're limited by their Aetherflow stacks. If a SCH is put into a situation of intense healing requirement, they will falter once their resources run out and they're sitting on nothing but Physick, Adlo, and Succor with Adlo being a very inefficient heal outside of Crits and Succor being a fairly expensive MP for its effect. This is versus Noct AST which has an arguably similar MP pool to play with and can hit their more MP efficient Helios for raid heals and have access to their Benefic and Benefic IIs at any given instance. Take into account that the AST healing kit also heals for at least 10% cheaper MP than every other kit in the game too (though doesn't necessarily mean they consume less MP *Points to Fairy post below*)
Fairy allows for a lot of free healing at no MP or GCD cost to the SCH
One of the biggest things running in SCHs favour. There's no way Noct AST can compete against something that basically says to the SCH "Gives 4,000 potency healing per minute for 0MP and 0GCD use". Syanstry will give AST a fairy-like effect in the sense that they can heal two targets like a SCH would be if they try to make up that 4K potency (6K if you consider the entire 90s recast of Syanstry), the AST is going to run out of MP very fast.
====
What gives the SCH kit the edge is the flexibility and synergy it has with other kits. It can DPS hard, it has a lot of healing at no cost to the SCH, and it has a lot of solutions to a myriad of problems (as long as all those problems are slamming the SCH at the same time). SCH and WHM mesh very well due to how the kits interact with the fight while WHM and AST synergy is something that kinda needs to be forced. AST kit is arguable the better main heal kit over WHM but you don't have two main heals in a group either. WHM off healing options aren't great, making it more difficult to make WHM + AST work. AST + SCH or WHM + SCH the much more viable option just on the strength of the SCH kit and how it synergizes with WHM and Diurnal AST.
TLDR: Noct isn't bad persay - it has a lot of situational abilities that can perform better when looking at similar skills in the SCH kit. However, lack of Synergy with the WHM kit and other ASTs and the solution building framework SCH has make it difficult to slot into a role that's suppose to replace SCH.



Reply With Quote






