There's a case by case difference. I would agree with you with this if it relates to SE's refusal to implement in-game parsers, because parsers overall would encourage people to actually learn and improve (though as with the mentor system, there will always be a minority that uses it incorrectly/abuse it to the highest order). But stat titles at the end of the day really wouldn't add anything meaningful besides just being another min-max stat boost to consider.
This game is not lacking in ways to increase your stats. It lacks actual variety in stats and choice in choosing which stats you want to work towards (though SE is taking baby steps towards rectifying this by re-introducing materia melds back into tome gear, though even THAT was met by disdain from a vocal minority because of RNG and crafters being involved). Even so, for the stat variety part, introducing more stats wouldn't mean anything if people will just ignore it in their min-max game if it doesn't do anything significant.
(Like how Accuracy is useless for everyone but healers right now because gear provides enough of it already, and Parry is straight up worthless for tanks right now. Incidentally both are RNG stats. While Critical is also an RNG stat, stacking that actually has FAR more noticeable effects than the other two. Trying to adjust accuracy to make stacking it necessary would most definitely result in massive backlash too. Just look at the Healer accuracy issue.)
I think what would be nice is if we had materia that added bonus effects to your skills. I say materia because it would force people to choose between stats and a boost to their abilities. It should be limited to quality of life stuff rather than major offensive boosts though, like no cooldown reductions or straight up damage boosts. Something like a DRG Blood of the Dragon -> Full Thrust always resulting in Fang and Claw procs instead of the 50/50 chance it currently has of proccing Wheeling Thrust instead.