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  1. #21
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I feel that, instead, we should get some minor stats for hitting level milestones (like level caps or what used to be level caps) but the boosts are active for every job.

    So, for example, get WHM to 50, +1 MND, get it to 60, +2 more MND, for a total of 3, and it applies to every job. Each job would get its main stat. Not a game breaking stat increase but it would help encourage trying out other jobs a little. A 60 MNK may be interested in switching to DRG after getting it to 60 for its small stat boost or something I dunno.
    (0)

  2. #22
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shamo_Lomenzo View Post
    I feel that, instead, we should get some minor stats for hitting level milestones (like level caps or what used to be level caps) but the boosts are active for every job.

    So, for example, get WHM to 50, +1 MND, get it to 60, +2 more MND, for a total of 3, and it applies to every job. Each job would get its main stat. Not a game breaking stat increase but it would help encourage trying out other jobs a little. A 60 MNK may be interested in switching to DRG after getting it to 60 for its small stat boost or something I dunno.
    I'd rather not have to level 5 more jobs to 60 to max out my stats.
    (4)

  3. #23
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    No thanks!

    I dont want dramas like this!

    "Player A: Hey, you wear the wrong titel as tank/DPS/Healer" "Player B: But I dont want change my titel I like" "Player A, C, D: Kick him!" >_>
    No thanks!
    (6)

  4. #24
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Personally, I'd like the current party buff system removed and replaced with something like this.

    It's insignificant enough now that if we have AST/SCH in my static, the loss of MND isn't going to be a huge deal - but the MND buff would definitely be nice.

    I'd rather throw up the title "Pure White" and boom, we have our party wide MND buff.

    Maybe they could do it that each jobs titles applies the party buffs for the various levels (i.e. level 50 title gives +3%, level 60 title gives +4% or something? I forget what the buffs are currently tbh).
    - this would help the AST/SCH issue with both bringing PIE, but not make things overpowered - as we'd be getting those buffs normally anyway. This just allows choice, and naturally most jobs will have that bonus for their 60 already (i.e. a 60 NIN will get a DEX bonus for the party with their title)

    Then for other achievements they could have the perk be relevant to how the achievement was obtained, i.e.
    Captain of the Hunt could make it easier for you to obtain credit for killing hunts (maybe not guaranteed 100%, but just a lower threshold).
    Z could be used to increase the drop chance on relic items i.e. crystals.
    Tempter of Fate/Temptress of Fate/The Fortunate (for completing FATEs) could increase the reward for clearing FATEs. Great for leveling more jobs.
    Gambler would increase MGP rewards by a small %
    The Exterminator (for defeating 50,000 enemies) could increase damage dealt by 1% to open world mobs

    etc.

    Naturally, not every title would provide a perk
    (1)

  5. #25
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    How about for every title you have you get an additional attribute point.
    (0)

  6. #26
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    I like the idea, maybe speed boosts, small minor stat boosts, maybe even a special dance that comes to one.
    We can't keep everything exactly the same because of some crazy hypothetical scenario.
    (1)

  7. #27
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Please, NO.

    Titles and achievements should have no (main game) mechanical effect. Any effects should be vanity only.
    (4)

  8. #28
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Tales of Graces did this but I doubt it will work here.
    (0)

  9. #29
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Terribad View Post
    I like the idea, maybe speed boosts, small minor stat boosts, maybe even a special dance that comes to one.
    We can't keep everything exactly the same because of some crazy hypothetical scenario.
    I'm sure nothing like that happened when AST, MCH, and BRD were seen as liabilities in the raiding scene in 3.0.
    (0)

  10. #30
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    It could work if done right.

    Maybe some crafting or gathering bonuses (like, 5% HQ chance in the area for the titles like Forestreaper, Desertbreaker, Medowcaster, etc), faster mount travel speed, increased trash item drop rate off certain mobs, cosmetic bonus (maybe a slight glow to the eyes that matches your soulstone color with the lv60 title), FATE XP bonus, stuff like that.

    Nothing that affects combat directly (attribute bonuses, acc/crit buffs, etc) to prevent that abuse from happening.
    (2)

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