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  1. #1
    Player
    Bobkitty's Avatar
    Join Date
    Jul 2015
    Posts
    46
    Character
    Tu Na
    World
    Jenova
    Main Class
    Lancer Lv 80
    I just wish it has better accessibility, cause right now:

    1) Running Savage with a PUG is typically not a good experience unless you are learning
    2) A static requires every member to agree on a set time/day and most people in this world have things going on in their lives or don't want to take a hobby this seriously. This can be an issue since you need eight people for this, and they also have to be good at what they do.
    3) If you have a player who has cleared for the week, it would affect the number of chests upon clearing. Making it hard to get assistance from friends who are in other statics.
    4) People who are unfortunate enough to have started on smaller servers will have a harder time with the first three points I made due to the number of players they have at endgame who are capable/interested/not in a static already, therefore resulting in world transfers which ultimately hinders the growth of their original world's raid community, reinforcing this point altogether.

    I don't believe that putting them on DF is the solution, it'll be just like my first point, with less accountability.
    (2)

  2. #2
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bobkitty View Post
    ...I don't believe that putting them on DF is the solution, it'll be just like my first point, with less accountability.
    i think like you, put it in the DF is barely a band aid at this point.
    the whole trouble is most people don't really want to spend this much time to die and retry, it work in a game like dark soul, but seriously i still remember razorgore that did take a few month for my raid to pass... believe me it was not fun and it was only frustration...

    the trouble is yoshida and it team are too much focus on the past and refuse to see that. like some people still think that raid at 24+ will make the game better, as a former raid leader i know perfectly than more people involved more a joke the content become. mostly because it's impossible to create a content that will recquire very high coordination and execution for this much person. we had a saying in my raid on wow vanilla, for a raid at 40 you must at least count 6 people that will do shit. because you can't monitor everyone action and some will not stay focus.

    yes a big group create difficulty, but is more a difficulty in the management of the group more than the raid. do it's true difficulty? i'm not that sure, i don't say that the savage is easy and such, more than the difficulty come from the fact that they tailored it for an almost perfect execution of a pattern more than test the skill of the player or the group by itself.

    it was said before, right now is more 8 people dancing solo, right to the other member of the group. little to no real teamwork. since most of the fight are choregraphy that need to be executed more than reaction, adapation or improvisation.

    sadly, they want to create a very high level content, and they scared to create a content that will force the group to improvise, adapt and react to what come, random in a fight is always welcome, it make them more replayable. (and i don't say full random). what make people less interested is too that part... the fact that when you did beat the boss and get the choregraphy it will be a boring fight where you repeat this choregraphy.

    personally i have raid enough in the past, i don't feel the need to repeat this sort of model over and over and over. yeah new mechanic will appear, but in all honesty, do it feel really rewarding? like said by warlyx, most of the stuff will get trivialized later. and i doubt that loot is a reward enough... my favorite raid is zul gurub (vanilla) where you was the one deciding how the raid will go. you can do the priest in the order you want or even try to kill hakkar without kill all the priest... we are too much guided, too much into choregraphy for be really interesting...

    soo far, for me the raid of FF14 is like a rail shooter. (i think the same of the dungeon) i was not loving totorak in the V1, but i admit the idea behind the dungeon was really interesting, badly implemented, but interesting.

    we need more random, more different encounter that are not always leading to a rail shooter mechanic. we need to become explorer... they need to add a part of rogue like content, with randomized encounter to some point. where people need to react to the enemy and the skill they will use. here instead to learn the boss, we learn a dance, and i feel it need to be learning the boss and the skill he can use.

    more reaction, adaption and improvisation is needed.
    (0)
    Last edited by silentwindfr; 04-21-2016 at 04:22 AM.