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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i don't think sky/sea endgame is the solution, it's really the lack of group content endgame that is the trouble. the whole progression is in pyramid with the raid savage at the top... and i feel it's an error.

    ps: and add another end game content, don't make the raid irrevelant, if you count on the fact that a bit less of 10% is doing savage (maybe even less) i do feel it's time to add more choice, for allows more people to have a endgame tailored to them taste. grind/token is not a endgame... barely a band aid (the relic is not a endgame content simply a sick joke)
    (2)
    Last edited by silentwindfr; 04-20-2016 at 10:21 AM.

  2. #2
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by silentwindfr View Post
    i don't think sky/sea endgame is the solution, it's really the lack of group content endgame that is the trouble. the whole progression is in pyramid with the raid savage at the top... and i feel it's an error.
    Well the problem is the complexity of being able to take part in 8-person static progression, adding more 8 man content so that Alex savage has a brother and sister is only adding more of the same. I don't mean for sky/sea to substitute current endgame, but some variety is needed.

    Edit: I just saw that you meant any group size and not solely 8 man stuff, I dunno, I think we need something past single group static progression, 8, 4, 6 would accommodate more people being able to get together but it still seems like a band-aid fix as its not really adding a new dimension to endgame, Diadem was different, but where is it now? Is it just going to be an every other patch catch up tool? Or will it be tuned so that players have an incentive to part take in it throughout the cycles.
    (2)
    Last edited by Marcellus_Cassius; 04-20-2016 at 11:52 PM.