Quote Originally Posted by Yukiko View Post
What exactly is different to Coil where players did not need those tools?
Fights in Coil were generally simpler in terms of mechanics. I'll acknowledge that it's likely a weak correlation at best, but it's not a surprise that Solitude's guide to T9 is 4,109 words but their guide to A8S is more than double that at 9,616 words.

It's even more true if you compare the earlier turns in Coil to the earlier sections of Alexander Savage.

Additionally, I suspect that the use of external tools are considerably more common now than they were in 2.x, as is the availability of the information to configure things to provide DBM-style warnings. Some of the popular guides for Midas Savage even include things you can copy-paste directly into the external tools to give you the warnings; I don't recall that kind of thing being included in guides for Coil.