i think the core of the trouble is not about the difficulty, but the lack of choice in terms of content.
i don't feel make a 4 man version of the current raid is an answer too... but really a new form of endgame tailored for a team of 4 player that will recquire gears, skill and teamplay for complete it. it will have 2 advantage:
- first allows the people that don't have a static to create smaller groups (4 person is easier to gather) for enjoy challenging AND rewarding content. (pharos sirus vanilla wasn't hard, simply too much tuned for an ilevel people had not anymore 55-60 when most people was 80+).
- Second and that the most important, allows a smoother progression from a form at 4 player to 8 player, since 2 group of 4 can create easily a static.
but and i'm serious there, it must'nt reward less than raid, if the challenge is on par with the raid, it need to give the same reward. gather 4 or 8 person must'nt be counted into the difficulty of a raid, why? because people have life outside the game and can't always have the time or the connection for do raid at 8 or more. the trouble with FF14 endgame is the lack of choice... we can't customize our character and the item we have acces per tier are always same... without the mirage system we will all look the same. and i feel the game need to gain some choice in terms of what item we can earn.
give an alternative to the raid is not meaning to kill the raid. understand me, people that haven't any static will have a content tailored for them, but that don't means that static can't do this content too. the dev need to stop to try to force us to play only one jobs (two at best). ask us to count 11 week for equip a whole jobs is an error that need to be adressed. especially with the futur expansion (4.x that will probably announced at the fanfest later this years.) that will add more jobs to play. they need to move away from wow schema and create them own model.
they still need to deliver raid at 8, it's a given, but i feel they need to deliver a 4 man challenging content on par with the savage, for allows smaller group to not feel left out. and maybe allows people with wierd schedule to enjoy the game they love.
how do it? i have said it countless time... procedural generation, a la rogue like... the challenge will be into the adaptibility of the group. it can take the form of a sort of horde mode... or better randomized dungeon.
the best with this sort of content, it's the replayability. what lack the endgame of ff14, the loot is not replayability.
this sort of content can bring what ff14 lack and more important need the most. do it must be bring for the 3.X? no it's impossible this sort of content need a lot of time and work for be made, but i feel it need to come with the 4.X and must be one of the priority actually.
because what FF14 lack is choice into the endgame. we did tell you with the release of the 3.x content so far that we don't want a same model than the V2...you need to take risk and work on true new type of content for everyone, not only a small part of the community.
ps: and i hope someone will pass this message to Yoshi-P: tell the high up to give you more people for work on FF14... it's nice to invest soo much in FF15... but soo far you have more of 4Millions people already paying for a service that need more hand for it.


Reply With Quote

