Quote Originally Posted by RiceisNice View Post
Again, that's the problem. There is no other raid content that isn't savage difficulty (which wasn't the case for coil days). What story mode is doing right now is an entirely different purpose of what coil (or even EX trials) accomplished, and the introduction of story mode and savage mode is missing that purpose (and EX trials are far/few inbetween).

There are groups (and I personally know a few at least on my realm) that have started and cleared during FCoB days, most of them before echo. They wanted to get their group together ahead of time and break into raiding so they're familiar with each other going into 3.0's raiding content. You can't honestly say that normal/story mode is tuned as a static content, so the next one up is savage mode. Did raiding in FFXIV suddenly something that isn't for them over the course of an expansion, and was it even a good choice at that considering what Gordias had accomplished with the raiding community/population.
Well "savage" would have to be either Coil difficulty or the current savage difficulty. There is no way the devs are going to put resources into making 3 difficulties of the same raid or get rid of one of the most popular PvE modes in the game (normal Alex). Coil may be considered a nice in-between difficulty for statics, but the truth is it wasn't that popular back in the day. Only about 10% of players cleared it in JP realms and a disappointing 0.1%-4.8% cleared in NA/EU realms. Normal mode, or easy mode as some like to call it, is here to stay because people actually play it. And going by the responses to AS6 nerfs I don't think raiders would be too happy to have all of savage mode lowered to Coil standards.