Results 1 to 10 of 81

Hybrid View

  1. #1
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CookieMonsta View Post
    There is a problem with DF, especially with difficult Raid content. Lack of Accountability.
    i think instant DF is a great idea, despite the actual chances of even clearing with a fully random group, it DOES allow one the chance to at least practice and get familiar with the vibe of the fight, regardless of wipes or clearing

    and that may in turn get more people into raiding, or at least trying, because they can just say "hey i wanna go test this fight out real fast in DF" instead of making a PF (some people dont like making them) or having to wait for a learning party, or if you come back to the game in such a point where if there even ARE learning parties they ar eusually last phase ones.
    (4)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    i think instant DF is a great idea, despite the actual chances of even clearing with a fully random group, it DOES allow one the chance to at least practice and get familiar with the vibe of the fight, regardless of wipes or clearing
    The problem I see here is that most raid-level content is split into multiple phases - EVERY phase of which require near picture-perfect choreography from every member present in order to pass. These phases are generally quite different from one another. This means that Duty Finder might be a fine way to get good practice on the first phase, but that's pretty much it. Each time you enter duty finder, you'll be saddled with at least one or two newbies who will prevent you from proceeding on to the later phases.

    As a member of a six-man static, even Party Finder isn't much help in this regard. Nine times out of ten, one or both of the pick-up players overestimate their ability, and we find ourselves rehashing the same old early-phase stuff that we have ingrained in our very bones. On the occasion when we DO get competent pick-ups, half the time WE are the ones holding a pick-up member back. We're still learning this stuff ourselves, after all, and they were expecting later progression than we were ready to offer. Such players generally jump ship pretty quickly, once more killing our ability to progress.

    It's all very frustrating, I agree, but I really don't think that there's an answer as easy as "add it to Duty Finder".

    Honestly, I think that the best way to "fix" raiding would be to provide some method for practicing the phase of your choice, rather than starting from the beginning every single time. Only provide rewards for a complete run, but allow a group to start at any point in the fight while practicing, maybe?
    (11)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    This got me thinking about what possibly could be done.
    The issue with current FFXIV raiding is 1) that savage mode is too hard compared to how fun it is, resulting in few people wanting to actually invest time in that content and 2) most player can experience the content in normal mode, with little to no incentive to complete savage mode (at this point I don't think player actually care about the ilvl of savage mode gear).
    (0)

  4. #4
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    Honestly, I think that the best way to "fix" raiding would be to provide some method for practicing the phase of your choice, rather than starting from the beginning every single time. Only provide rewards for a complete run, but allow a group to start at any point in the fight while practicing, maybe?
    While this is a good idea in principle, it is fraught with difficulty in practice. In a lot of fights in the game, the early phases influence how the later phases play out. Consider starting T12 at phase 3 - how many Bennus are there and where are they positioned? AS2 any phase - how many gobwalkers do you have left and how much EP remaining? Even a question as simple as "how much is the LB gauge charged?" is influenced by the early phases and can be crucial to the strategy for the later ones.

    This is a good idea, but I can't see how it could be done.
    (1)

  5. #5
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LineageRazor View Post
    maybe?
    i can definantly agree with your points, however the DF idea was by no means a way to "fix" raiding, i just feel like it would help, however minimal and it wouldnt have too many drawbacks aside from the raging, which is present in just about everything duty related anywayand there is always the chance of just simply getting lucky (tho rarely). for example, i used to queue in for final coil all the time despite having already cleared it multiple times before it was in duty finder simply to pass the time, in that experience i was able to help many people even tho we wiped mostly before the adds ever even came out, however those people got decent first phase experience and might go on to better themselves in the party finders, for example.
    again, this isnt me trying to find a fix to raiding, just more like an alternative option to at least try the fights
    (0)