There is a problem with DF, especially with difficult Raid content. Lack of Accountability.I think raids needs to be put into DF at the start. This will allow more people to access it.
Heres an idea that could work. Obviously theres flaws etc that people can point out if they want to.
Queue 1:
Only people that have not cleared for the week may join. Need to have cleared before if solo queue. No need to have cleared in a full premade group. Therefore, upon clearing there will always be 2 chests and each person gets a page and you clear that turn for the week. No ilvl requirement
Queue 2:
Anyone can join this queue. No loot. Clearing doesn't change your 'cleared for the week' status if you haven't cleared. Insert some high ilvl requirement.


Thats why the 2nd queue has no loot. So after a while, after the novelty wears off, only the ppl that seriously want to progress/ get experience will be queuing for it, and will be getting some serious exp.
1st queue is basically like the cross server raid finder they said they will be implementing, so hopefully that comes out soon.
i think instant DF is a great idea, despite the actual chances of even clearing with a fully random group, it DOES allow one the chance to at least practice and get familiar with the vibe of the fight, regardless of wipes or clearing
and that may in turn get more people into raiding, or at least trying, because they can just say "hey i wanna go test this fight out real fast in DF" instead of making a PF (some people dont like making them) or having to wait for a learning party, or if you come back to the game in such a point where if there even ARE learning parties they ar eusually last phase ones.


The problem I see here is that most raid-level content is split into multiple phases - EVERY phase of which require near picture-perfect choreography from every member present in order to pass. These phases are generally quite different from one another. This means that Duty Finder might be a fine way to get good practice on the first phase, but that's pretty much it. Each time you enter duty finder, you'll be saddled with at least one or two newbies who will prevent you from proceeding on to the later phases.
As a member of a six-man static, even Party Finder isn't much help in this regard. Nine times out of ten, one or both of the pick-up players overestimate their ability, and we find ourselves rehashing the same old early-phase stuff that we have ingrained in our very bones. On the occasion when we DO get competent pick-ups, half the time WE are the ones holding a pick-up member back. We're still learning this stuff ourselves, after all, and they were expecting later progression than we were ready to offer. Such players generally jump ship pretty quickly, once more killing our ability to progress.
It's all very frustrating, I agree, but I really don't think that there's an answer as easy as "add it to Duty Finder".
Honestly, I think that the best way to "fix" raiding would be to provide some method for practicing the phase of your choice, rather than starting from the beginning every single time. Only provide rewards for a complete run, but allow a group to start at any point in the fight while practicing, maybe?
The issue with current FFXIV raiding is 1) that savage mode is too hard compared to how fun it is, resulting in few people wanting to actually invest time in that content and 2) most player can experience the content in normal mode, with little to no incentive to complete savage mode (at this point I don't think player actually care about the ilvl of savage mode gear).This got me thinking about what possibly could be done.
While this is a good idea in principle, it is fraught with difficulty in practice. In a lot of fights in the game, the early phases influence how the later phases play out. Consider starting T12 at phase 3 - how many Bennus are there and where are they positioned? AS2 any phase - how many gobwalkers do you have left and how much EP remaining? Even a question as simple as "how much is the LB gauge charged?" is influenced by the early phases and can be crucial to the strategy for the later ones.Honestly, I think that the best way to "fix" raiding would be to provide some method for practicing the phase of your choice, rather than starting from the beginning every single time. Only provide rewards for a complete run, but allow a group to start at any point in the fight while practicing, maybe?
This is a good idea, but I can't see how it could be done.
i can definantly agree with your points, however the DF idea was by no means a way to "fix" raiding, i just feel like it would help, however minimal and it wouldnt have too many drawbacks aside from the raging, which is present in just about everything duty related anywayand there is always the chance of just simply getting lucky (tho rarely). for example, i used to queue in for final coil all the time despite having already cleared it multiple times before it was in duty finder simply to pass the time, in that experience i was able to help many people even tho we wiped mostly before the adds ever even came out, however those people got decent first phase experience and might go on to better themselves in the party finders, for example.
again, this isnt me trying to find a fix to raiding, just more like an alternative option to at least try the fights
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