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  1. #20
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Misteyes View Post
    Crafting seems to be a hot topic, and this is something I've had sitting in the back of my head for a while.

    What if crafting were actually hard? I don't mean a higher chance of failure, I mean replacing the synthesis minigame entirely with something in which success or failure depends (almost) entirely on the skill of the player and the stats of the character, rather than a series of random numbers?

    Randomness undermines skill. If, for a given synthesis, I have a 40% chance of success if I just spam enter, but a 50% chance if I play carefully, (by using Wait, Preserve, etc), then the difference in output between me (a player) and your average "wobblybird on the keyboard" is only 25%.

    Compare that to combat. A wobblybird on the keyboard even if presented with an endless supply of one-on-one encounters, will not be able to even compare to a human player in a grind party.

    Every singleplayer FF title has had a host of minigames to go with it. I would like to see a puzzle-based minigame for crafting.
    I agree with the 2nd post in the thread. IF I have to do this with 6-8 local lvl daily and each recipe 5-7 craft, i ll go insane.

    I d suggest: that I ll be able to control my craft more rather than dealing with the randomness elemental

    ninja edit: as ppl say "spam-the-enter" <---- only work for recipe = your lvl or below, if you plan to craft recipe above your lvl with just "spam-the-enter" you ll need luck to get it done (around 5+ lvl above)
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    Last edited by Shneibel; 10-26-2011 at 05:57 PM.

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