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  1. #11
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I remember a mini game from Brave Fencer Musashi where his mission is prevent the steam generator exploding

    what if the minigame is like this

    we got a bar like this

    |-----F-----|----S---|-F-|--R--|-F-|--B--|--F--|

    Where:

    F=Fail
    S=Standar Synth
    R=Rapid
    B=Bold

    Every attempt of synth there will be a gauge, player must hit where it wants to perform the type of synth
    The gauge will reset if player didnt hit the button, but if they didnt hit before a timer runs,it will consider fail attempt
    The difference of player rank from recipe level will determine the gauge speed,the width of each synth, and the timer

    elemental status can make your gauge point + or - from the point you hit the button

    well, I hope you can understand what I explaining lol

    ======================================

    The alternative, F section only make the gauge reset, so the challenge is to hit the preffered snyth before the timer runs out(which is fail attempt), every percentage of progress will decrease the timer of next snyth (similiar to BFM minigame,which certain pipes have shorter duration)

    ======================================

    To add a bit randomness, the speed of gauge may change on each attempt of snyth based on the zone it hit, if you hit standard, no changes, if you hit rapid it goes faster, if bold it goes slower (only for next synth attempt/progresssion). Fail zone can make it slower or faster, and elemental status will change the gauge speed until it stabilized
    (2)
    Last edited by Aion; 10-26-2011 at 12:27 PM.
    Aion Zwei - Masamune

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Estellios View Post
    Less people wouldn't mind crafting if 1) it was more interesting like you suggested and 2) The XP rate wasn't relatively abysmal later on.
    2 was fixed with the addtion of 51+ recipes in 1.19

    and 1 is pretty much imposible to fix unless you make it more annoying at the same time in the process

  3. 10-26-2011 12:52 PM

  4. #13
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I dont know about you guys,

    But hitting enter for 4 hours straight is pretty mentally taxing.
    (3)
    Last edited by DoctorMog; 10-26-2011 at 01:41 PM.

  5. #14
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I'm all for making crafting into a fun minigame, the problem is making it into one that doesnt become extremely tedious as it goes on which could require a large amount of dev time by itself, as it would essentially be its own game within a game (Maybe try introducing new elements every 10 levels.)

    Though I suppose EQ2 does have that whole trading card game you can play while playing EQ2.

    Though the last time Square released a puzzle game they had popcap do it..




    ...also the steam generator is where most people ragequit brave fencer musashi.
    (0)

  6. #15
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Nephera View Post
    I'm all for making crafting into a fun minigame, the problem is making it into one that doesnt become extremely tedious as it goes on which could require a large amount of dev time by itself, as it would essentially be its own game within a game (Maybe try introducing new elements every 10 levels.)

    Though I suppose EQ2 does have that whole trading card game you can play while playing EQ2.

    Though the last time Square released a puzzle game they had popcap do it..




    ...also the steam generator is where most people ragequit brave fencer musashi.
    lol really? but its thrilling, race against the time lol, testing your jump skills too
    (0)
    Aion Zwei - Masamune

  7. #16
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by TheVedis View Post
    2 was fixed with the addtion of 51+ recipes in 1.19

    and 1 is pretty much imposible to fix unless you make it more annoying at the same time in the process
    quoted for truth being spoken.
    (0)


    http://crystalknights.guildwork.com/

  8. #17
    Player
    Dallie's Avatar
    Join Date
    Sep 2011
    Posts
    214
    Character
    Heller Bunsafyre
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by TheVedis View Post
    2 was fixed with the addtion of 51+ recipes in 1.19

    and 1 is pretty much imposible to fix unless you make it more annoying at the same time in the process
    Yep, most of the recipes added over level 50 seem to be level 53, thus giving a decent boost to those last few grinds; however, the mats for almost all of those recipes are either insanely expensive or time-consuming to obtain. Note that i'm not saying they shouldn't be, just that i'd much rather grind out leves than farm karakul fleece for days on end to have enough to grind out felt recipes to 50. (As an example, LW is just as bad)
    (0)

    "You don't stop playing when you get old, you get old when you stop playing!"

    Punctuation is your friend. It deliniates the difference between "Let's eat, Grandma!" and "Let's eat Grandma!"

  9. #18
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Why the hell don't they add fun and addictive minigames (like Tetris or Puzzle Pirates) fo crafting?
    Now granted, the parley minigame is a snoozefest, but at least it required your attention...
    (0)

  10. #19
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Misteyes View Post
    Crafting seems to be a hot topic, and this is something I've had sitting in the back of my head for a while.

    What if crafting were actually hard? I don't mean a higher chance of failure, I mean replacing the synthesis minigame entirely with something in which success or failure depends (almost) entirely on the skill of the player and the stats of the character, rather than a series of random numbers?

    Randomness undermines skill. If, for a given synthesis, I have a 40% chance of success if I just spam enter, but a 50% chance if I play carefully, (by using Wait, Preserve, etc), then the difference in output between me (a player) and your average "wobblybird on the keyboard" is only 25%.

    Compare that to combat. A wobblybird on the keyboard even if presented with an endless supply of one-on-one encounters, will not be able to even compare to a human player in a grind party.

    Every singleplayer FF title has had a host of minigames to go with it. I would like to see a puzzle-based minigame for crafting.
    I agree with the 2nd post in the thread. IF I have to do this with 6-8 local lvl daily and each recipe 5-7 craft, i ll go insane.

    I d suggest: that I ll be able to control my craft more rather than dealing with the randomness elemental

    ninja edit: as ppl say "spam-the-enter" <---- only work for recipe = your lvl or below, if you plan to craft recipe above your lvl with just "spam-the-enter" you ll need luck to get it done (around 5+ lvl above)
    (1)
    Last edited by Shneibel; 10-26-2011 at 05:57 PM.

  11. #20
    Player
    Join Date
    Oct 2011
    Posts
    453
    Crafting finished items should involve skill, especially materia attachment and HQ synthesis.

    But there needs to be an alternative method to progression other than flatout grinding. Obviously to be a successful crafter, being a successful merchant should be a part of the gameplay, so there does need to be some degree of mat-buying and farming involved (in my opinion), but I think it would be better if progression wasn't just a flat-out grind.

    There are multiple ways to make progression less boring. One way is to incorporate the grind into doing quess (and I dont mean levequests). For example, they could make it that you have to repair certain barricades for your free company or grand company, or go on quests into the wilderness to build staff or make gear for people. In otherwords, you would still be consuming items, but it would make for more interesting gameplay and get you out and about, experiencing the world. They could balance the progression system so that time/exp is slightly better than flat-out grinding so that people choose the more interesting progression style over boring grind.

    I guess that would be my vision for crafting. There is a lot you can do with it, but in general, without resorting to specifics, the main points are:

    -Make crafting involving and skill-based for finished items and materia attachment
    -And also, make the progression system less invested in repetitive grinding of mats
    (1)

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