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  1. #14
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I remember a mini game from Brave Fencer Musashi where his mission is prevent the steam generator exploding

    what if the minigame is like this

    we got a bar like this

    |-----F-----|----S---|-F-|--R--|-F-|--B--|--F--|

    Where:

    F=Fail
    S=Standar Synth
    R=Rapid
    B=Bold

    Every attempt of synth there will be a gauge, player must hit where it wants to perform the type of synth
    The gauge will reset if player didnt hit the button, but if they didnt hit before a timer runs,it will consider fail attempt
    The difference of player rank from recipe level will determine the gauge speed,the width of each synth, and the timer

    elemental status can make your gauge point + or - from the point you hit the button

    well, I hope you can understand what I explaining lol

    ======================================

    The alternative, F section only make the gauge reset, so the challenge is to hit the preffered snyth before the timer runs out(which is fail attempt), every percentage of progress will decrease the timer of next snyth (similiar to BFM minigame,which certain pipes have shorter duration)

    ======================================

    To add a bit randomness, the speed of gauge may change on each attempt of snyth based on the zone it hit, if you hit standard, no changes, if you hit rapid it goes faster, if bold it goes slower (only for next synth attempt/progresssion). Fail zone can make it slower or faster, and elemental status will change the gauge speed until it stabilized
    (2)
    Last edited by Aion; 10-26-2011 at 12:27 PM.
    Aion Zwei - Masamune

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