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  1. #21
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I hate the current minigame, its absolute pointless and a waste of time, resources and existence when im grinding. Because my optimal grind can be done by just doing standard, so now the minigame is just delaying the EXP Gain.

    Considering dow can go 1-50 in a day, Crafting should have the option to ignore minigame and base it on a pure random luck number, guess count in skills but you have the choice: Minigame = Control = Likely Success, No-minigame = Dumb Luck = Speed.
    (0)

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by viion View Post
    I hate the current minigame, its absolute pointless and a waste of time, resources and existence when im grinding. Because my optimal grind can be done by just doing standard, so now the minigame is just delaying the EXP Gain.

    Considering dow can go 1-50 in a day, Crafting should have the option to ignore minigame and base it on a pure random luck number, guess count in skills but you have the choice: Minigame = Control = Likely Success, No-minigame = Dumb Luck = Speed.
    That would be the purpose of "hasty hand", if the exp gained was not cut in more than half when using it
    (0)

  3. #23
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Crafting + Rubik's Cube!
    (0)

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  4. #24
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Does anyone else think way back to Puzzle Pirates beta and how each station and craft had its own minigame? Yeah, that's my take
    (0)

  5. #25
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by northernsky View Post
    That would be the purpose of "hasty hand", if the exp gained was not cut in more than half when using it
    Yes but sadly it reduces your EXP by a huge amount, even your success rate for something I can do pants with Standard is like 50% or less.
    (0)

  6. #26
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I thought Yoshi-P said one of those interviews, he wants to make an auto craft option and then you can do it the way we have now for HQ chance. I don't remember which interview but I'm pretty sure he said that.

    Basically Auto craft = NQ items only and fail-rate based level and Stats.

    Normal way would be like we have now but you can aim for HQ.
    (0)

  7. #27
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    The problem with crafting is the INSANE amount of repitition. It takes about 1 hour, by my count, to get 100k exp off of 200 exp synths.

    Getting from 26-27 takes nearly 30k exp. Which means sitting at my computer spamming enter for literaly 3 hours. Not engaging. Not fun. Incredibly repetitive and boring.

    The problem is the system has tons of facial depth:
    4 orb states, 3 base synth types. 3 stats to consider while crafting : Durability, Progress and Quality. And then the "touch up" system at the end. And then there's the elemental effects to try to avoid / deal with!

    But once you actually start synthing and if you really get into it the problems become apparent:
    Normal synth is the only synth worth using 95% of the time. "Rapid synth" is a trap, because even though it's more progress the higher chance of failure will almost ALWAYS slow you down. Careful synth is also a trap, because quality has a minimal impact on whether or not an item ends up being +1 or not, and because it eats durability it cuts your ability to touch up at the end.

    Then there's the 3 orb colors, but what do they mean? Who cares! It's obvious isn't it: White = good, everything else = kind of bad. Also, don't get me started on how you're almost 100% at the mercy of the RNG gods when crafting. Trying to do something difficult? It doesn't matter if you have the workshop buff, food buff, and an intimate knowledge of how to use your skills. You will still go unstable on your first normal synth on a white orb, and then chaotic on your next one, eating half of your durability in two synths.

    Then, to top it all off, the system greatly favors spamming easy synths over and over, rather than gathering several things together to make finished items. To get optimal exp it's best to just grind a mat until your finger goes numb.

    These things all combine for a terrible crafting experience, which is disguised as something interesting and engaging. Something with so much potential, almost universially wasted.

    Edit: Oh yeah, don't forget that HQ doesn't even really matter for anything other than weapons! Getting a +1 / +2 / +3 weapon when you're doing 10 damage is like a 10% increase in damage or more. But, getting a +1 armor giving you 7 more defense.... a stat that only matters to people tanking. Pointless.
    (0)

  8. #28
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    (0)

  9. #29
    Player

    Join Date
    Sep 2011
    Posts
    838
    its not a bad idea when u first think of it. but my only fear is if crafting got harder a knock-on affect would be less items for sale, which would lead to higher prices. and if when the P2P comes in and we lose some ppl's then there could be less craftrs to begin with
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #30
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Inb4 "Crafting is too hard, can we make it more simple?"
    (1)

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