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  1. #1
    Player
    Misteyes's Avatar
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    Jul 2011
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    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60

    What if Crafting were actually hard?

    Crafting seems to be a hot topic, and this is something I've had sitting in the back of my head for a while.

    What if crafting were actually hard? I don't mean a higher chance of failure, I mean replacing the synthesis minigame entirely with something in which success or failure depends (almost) entirely on the skill of the player and the stats of the character, rather than a series of random numbers?

    Randomness undermines skill. If, for a given synthesis, I have a 40% chance of success if I just spam enter, but a 50% chance if I play carefully, (by using Wait, Preserve, etc), then the difference in output between me (a player) and your average "wobblybird on the keyboard" is only 25%.

    Compare that to combat. A wobblybird on the keyboard even if presented with an endless supply of one-on-one encounters, will not be able to even compare to a human player in a grind party.

    Every singleplayer FF title has had a host of minigames to go with it. I would like to see a puzzle-based minigame for crafting.
    (8)

  2. #2
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Unfortunately, it would be fun for the first few days. Then it would become extremely, extremely annoying.

  3. #3
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Less people wouldn't mind crafting if 1) it was more interesting like you suggested and 2) The XP rate wasn't relatively abysmal later on.
    (2)

  4. #4
    Player
    Nayt's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    if crafting didn't require leveling, I could see that as a viable option, but really not for grinding
    (3)

  5. #5
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Wynn View Post
    Unfortunately, it would be fun for the first few days. Then it would become extremely, extremely annoying.
    Not if it has any depth. The quickest source of game burnout is total mastery. Once a player has no further room to improve, they'll very quickly abandon the game.

    On the other hand, puzzle games like Hexagon Conundrum or Popcap's Alchemy remain fun for a very long time, even without extra progression (synthesis abilities), or reward (items) that would have to be present.

    Less people wouldn't mind crafting if 1) it was more interesting like you suggested and 2) The XP rate wasn't relatively abysmal later on.
    if crafting didn't require leveling, I could see that as a viable option, but really not for grinding
    I also think that the EXP rate is terrible and needs to be improved, but that's a separate issue entirely, and already has its own thread. The minigame would also need to cap the benefits of outleveling a recipe so that doing a recipe 30 levels below you doesn't guarantee HQ (and also have HQ be possible for a player of the appropriate level if they are skillful, and maybe a little lucky).
    (0)

  6. #6
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Find a way to make crafting hard yet fun, and I'm on board with this.

    But it's almost impossible to make crafting fun.
    (1)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I've always thought that higher quality should substantially boost XP, since it's probably the best way to make the system more meaningful but allow the "tune out" option. Getting higher quality is quite difficult but of course it would need to be a bit less luck based.
    (0)

  8. #8
    Player
    Misteyes's Avatar
    Join Date
    Jul 2011
    Posts
    118
    Character
    Kerin Misteyes
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Estellios View Post
    I've always thought that higher quality should substantially boost XP, since it's probably the best way to make the system more meaningful but allow the "tune out" option. Getting higher quality is quite difficult but of course it would need to be a bit less luck based.
    I would agree with this if "playing the game" rather than tuning it out actually increased likelihood of HQ. I haven't really noticed any difference between spamming enter vs. carefully playing on HQ. I'm probably improving my HQ chance from 2% to 2.2% or something, but it's not enough to notice.

    The whole system needs to be replaced before there can really be any significant difference between tuning it out or playing.

    I don't think tuning it out is healthy for the game at all. A game is something we play to have fun - if the game is so boring that we do things like watch TV to distract ourselves from what's going on in the game, something is seriously wrong.
    (3)

  9. #9
    Player

    Join Date
    Oct 2011
    Posts
    26
    Actually, I totally agree with the minigame idea.

    I hate crafting. I can't stand it... but DoL.. I love it. The minigames keep me interested.

    Totally agree man.
    (0)

  10. #10
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Turn crafting into a spin off game of tetris
    (3)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

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