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  1. #14
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    So take out leveling altogether, basically.

    'Cause yeah, it feels like a grind in ANY MMO.
    No. In a good MMO, the process of leveling (or, to be more comprehensive: progress)
    should be fun. Either because you experience interesting quests on the way, or because
    the game mechanics are genuinely thrilling and engaging, and leave you with enough
    leeway to decide on the exact point on the risk/reward curve you want to use for your
    progress (e.g: hours of mindless grinding puks for minimal reward, or minutes of
    fighting really, really dangerous enemies for maximum reward).

    In FFXIV, the speed of progress, however, is not adequately linked to player skill:

    - In crafting you can increase the risk and reward by chosing higher ranked recipes,
    but you have no skill-modificator for your chance of success. It's a simple game of
    RNG (random number generator).

    - In leveling combat, you either fight the same enemies over and over in a slow and
    mindless solo (leve) grind, or the same enemies over and over in a mindless zerg.
    Btw: About 90% of the enemies in game are never attacked by anyone, because they
    are simply "not worth it". What a waste of developer resources.

    ...

    Your point was? That you actually like the way leveling is implemented in FFXIV?
    (4)
    Last edited by Rinsui; 10-27-2011 at 07:31 PM.