Quote Originally Posted by DreamWeaver View Post
The point I'm trying to get across is, with high SS, you are more flexible and am able to make more delicate adjustments to your healing rotations by virtue of your faster cast time.
Exactly DreamWeaver. SS helps free up time for decision, movement, and adjustments.

I agree with you Lyrica, that in a perfect scenario there are a limited number of GCDs you can squeeze out and at some precise spellspeed number you would reach optimal GCDs with minimal idle/movement time, and excess spellspeed after this becomes "lost". The problem is raiding isn't a perfect world. Its highly scripted and damage is generally discrete but your team as a whole makes mistakes, takes more time for positioning sometimes, and less others. Extra spell speed helps give you extra time to perform your healing closer to "perfect" execution.

Anyway, Crit and SS both have serious merit over the other stats in my eyes (baring you have enough Piety to deal with your average issues). Between the two its very much up to personal taste. But both change your optimal playstyle slightly. Recognizing how playstyle changes should occur and reacting appropriately is the key to choosing and living with your ideal stats.