Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 139
  1. #91
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Triple post as im on mobile and cannot edit

    Can someone test these on ast

    Crit/speed
    Vs
    Det/ speed
    Vs
    Crit/det

    As im not very good at maths and also on console would like to know which combination gives the most healing and damage as a astrologian i got a feeling that Spell speed @900 and crit will be best if i go by what the thread is saying
    (0)

  2. #92
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Yhisa View Post
    I remember reading somewhere on reddit that 900 spell speed makes aero stronger then stone 3 ... So maybe ast can get a dps boost with there dots?
    Stone 3 is 210 potency, Aero is 50 potency + 150 DoT potency. So 150 DoT potency has to get boosted to 160 potency, which means about a 6.7% increase in damage, which happens at a 6.7% decrease in GCD. That happens just under 800 spell speed.
    (0)

  3. #93
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by StouterTaru View Post
    MND does affect healing potency. If you change your MND and Crit then it takes an extra step in figuring out the boost from crit. If MND stay the same, then the base heal is the same.
    Again, we are looking at relative values. For example, you remove all your gear and you do 600 HP per heal and your crit is 900. Then you add your gear and you do 3800 per heal and your crit is 5890. This gives you your severity values of 1.5 and 1.55. The total values don't matter, it's the relative values - so MND makes no difference.
    (0)

  4. #94
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kaurie View Post
    Again, we are looking at relative values. For example, you remove all your gear and you do 600 HP per heal and your crit is 900. Then you add your gear and you do 3800 per heal and your crit is 5890. This gives you your severity values of 1.5 and 1.55. The total values don't matter, it's the relative values - so MND makes no difference.
    It's still one extra step in figuring out the values, and leads to a larger deviation from the same sample size.
    (0)

  5. #95
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by StouterTaru View Post
    It's still one extra step in figuring out the values, and leads to a larger deviation from the same sample size.
    As I mentioned, you could just do it all in Cleric Stance - if you wanted to get rid of that. However, it wasn't a lot of extra work to do it the way I did. Regardless, as you mentioned, it's on the tooltip so we have it confirmed.
    (0)

  6. #96
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Cleric stance doesn't change variable MND from adding and removing gear with MND on it.
    (0)

  7. #97
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by StouterTaru View Post
    Cleric stance doesn't change variable MND from adding and removing gear with MND on it.
    Cleric stance will set your MND to whatever the default INT is, so it's the same as using physick on a BLM.
    (0)

  8. #98
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaurie View Post
    Cleric stance will set your MND to whatever the default INT is, so it's the same as using physick on a BLM.
    The point Stouter Taru is trying to make is that it's a bit more convenient to do it on an INT based class because you can generally freely swap between gear without changing your MND since none of your gear has MND on it.

    If you don't change your MND (and keep DET relatively the same), your base heals will be the same and thus you'll only need one set of non-crit data points to act as your core heal set. Then you can pretty much do a Crit test with zero gear on and 100% gear on and have relatively accurate results of how Crit changes Crit healed amount without having to recalculate your non-crit value.

    Like he mentioned, it's just one less step to compile that does lead to the same result. Both methods technically work, just one is faster than the other. He just wasn't really elaborating on this part very much.
    (1)

  9. #99
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ghishlain View Post
    So initial testing does indicate that healing spells do get the crit multiplier too. I want to try to get in touch with Dervy and have him look at my results to make sure I haven't missed anything before I say for certain though (assuming I know if I can get in touch with him, lol)

    [EDIT] Eh, it's pretty conclusive that healing spells do get a Crit Potency bonus in vein of the Damage+ bonus too. I'll post my results after I clean up my data and clean up VA with my FC so everyone can scrutinize my data.
    I thought this was the case .

    It also means crit is exceptionally good with HoT based healers.
    (0)

  10. #100
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaurie View Post
    WD: 3.0
    MND: 1.0
    CRIT 0.25
    SpS: 0.30
    DET: 0.08
    Looks good.
    Yes we did calc with 100 SpS, which is why I said that it is worth more than crit. With the usual cave eat that it's value drops to pretty much the HoT bonus only the moment you stop casting every GCD.

    DET is to be avoided like the plague then it seems.
    Quote Originally Posted by Yhisa View Post
    But what i never understood is if spell speed was bad.. Why did black mages stacked it always? And this is in 2.0 and 3.0 (they only had leylines in 3.0)

    And they had firestarter and thundercloud procs... But yet still stack speed
    Timings on Enochial & Astral/Umbral my dear. The more haste you have the more lenient they get due to shorter casts and the less likely you'll lose Enochian at the last millisecond of the cast.

    Quote Originally Posted by Yhisa View Post
    Crit/speed
    Vs
    Det/ speed
    Vs
    Crit/det
    If DET is this useless as the numbers suggest, there is no point in testing this.
    Excluding det you have 2 choices:

    Either go for accuracy if you are a raid healer and your raid relies on your DPS.
    Or go for Crit/SS.

    If you heal with HoTs, you should probably favor SS (can HoTs/DoTs even crit?), if you operate with shields, you should definitely favor crit.

    Piety is an option if you truly have mana problems, but I doubt that a WHM should be used as "primary off DPS" due to shitty mana management. No clue whether AST has mana problems when DPSing a lot.
    (2)
    Last edited by Granyala; 04-12-2016 at 07:20 PM.

Page 10 of 14 FirstFirst ... 8 9 10 11 12 ... LastLast