everyone apparently is "Putting up with it", and nothing is being done about it.
everyone apparently is "Putting up with it", and nothing is being done about it.
One thing I was upset about was during the live letter from the producer segment Yoshi P declined to answer a question about lunar phase and other random things that affect synths.
I'm glad I'm not the only one feeling this way. It's clear that the system is broken, and people have brought up things That infuriate me which I forgot to mention in the original post.
The "failing on the first synth" thing is insane. I don't know why, but I will often fail on the first synth WITH makers muse... and of course about 30% of the time it will go unstable. In fact, I seem to see more fails on the first synth with makers muse than without, though that may just be a perception error on my part because I use it on harder crafts.
And the HQ system, is also completely ridiculous. Finish with 300 quality: Enjoy your normal quality item! If that's going to be the case, just get rid of +3 mats so I will have twice as much effective inventory space please. 90% of my high quality procs have been on things with less than 100 quality. It makes absolutely no sense. It seems if you want high quality you're better off just spam crafting as much as possible, rather than carefully going through with careful synth trying to build up quality.
And then to top it all off, the insane number of synths required to level and the amount of time required per synth. Seriously? I know that crafting should take some "effort" but forcing someone to sit there and spam a single button for 3 hours per synth is ridiculous. Even moreso when they're just making a bunch of items that will end up being vendor trash. Which, of course under the current system, is really the only way.
And don't get me started on NM's. Thanks SE, for making every rank 20-35 synth weapon or gear basically worthless, because anyone with a 50 will go camp a NM for a few minutes for its drop. It's sad when it's more profitable to make rank 5-15 weapons than it is to make 15-40. And of course, you have to make 50 of them to level, which everyone else has to do, which further drives the prices down to just above the vendor value. Ridiculousness.
My synthing strategy has changed from trying to do the more technical higher level synths, to just doing things that give 200-400 exp, and doing them over and over, with a turbo function. If it's just a single mat who cares when i lose it. I honestly wish there was less of an emphasis on crafting because it makes the game significantly less fun. But with the fact that gear is so incredibly more powerful with materia on it, crafting basically becomes something nearly essential for players to take part in.
Player
while were naming things, how about "hand of the fail"? lol
Preserve saved so many of my synths I lost count.
For success, I now use Preserve, Fulfillment, Maker's Muse, Ingenuity, Assembly for all crafts (because I am lazy to change the actions often).
With the above, or a subset depending on crafting level, I get about 50% success on +10 recipes with adv. support, all required manuals and using the correct craftmanship type.
I can usually skill-up on +8 rank recipes with the above setup at about 75% success rate or so.
Last edited by tymora; 10-29-2011 at 02:54 AM.
I get 85%+ on +7 synths, for 650 exp, its a great way to grind when at the end of a leve cycle. That's using preserve, maker's muse, fulfillment, and tender touch (don't have the other good ones yet). Sometimes random numbers have streaks, and you'll get two destables in one synth and a string of failures a mile long, that's how it goes. But it's been this way for a year now, why the sudden rage?
because smetimes is damn near everytime now, lol
Try switching craftsmanship types. They changed the gear stats quite a bit so you might have ended up too much on the wrong side without realizing it.
I agree synthesis is a grind festival at the moment, it is really time consuming and I had to drop it even though my first choice was being a weaver when I joined FFXIV last year.
By comparison, I gained 3 levels, from level 27 to 30, with my miner in Nophica's well really easily. Mining is fast, each point has many attempts and it gives around 300~400 exp for each successful attempt.
While synthesis requires three times as much time to perform and gives less exp. Not to mention the difficulty involved! You have to gather all the proper materials in large quantity, then it takes a lot of time to perform the mini game (I like mini games, that's not the point), you have a good chance for failure, aaaand you are rewarded with little experience points.
I really hope the experience points yield by synthesis increases in 1.20, especially since the recipe change, less equipment is produced and the existing equipment is being turned into materia. No need to worry about having a flood of equipment in the market wards.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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