Not true. One of my shell mates just picked up DoL again after not touching it in forever. He's gone from 20 to nearly cap in a week. I'd like to see anyone do that on a crafting class.
Here's another example of just how badly crafting is broken. I just got done mining some raw garnets to make up some earrings for Ifrit fight. @ level 50 GS, I get 0 (read that zero) xp for this synth. Yet 2 of the 6 synths had 5 (read that five) failed attempts 2 each crit fails. How can this be? BTW this with very good gear, only hitting 'standard' synth on white/yellow. It's just so damn frustrating to have to live with this bullsh*t RNG crap coding.
Used a grinding wheel?
right on the money my dear.Here's another good example of how crafting code is just plain broken. Today I was clearing out some inventory from my retainers and was synthing aldgoat leather, which @ R50 gives me 0 XP (read that ZERO). While I was ultimately successful in the synth, I failed 5 attempts @ Careful on white/yellow orb. Now, I ask how can this be? Where is the causality that should reflect my crafting competence vs. a recipe that is so far below me it renders 0 XP?
On the side, another couple points:
Anyone notice a vastly increased chance of first-attempt failures? I have, and it's not my imagination, or a poor string of luck either. It's almost like odds of failure 1st attempt are increased in the code. I swear I fail first attempts on recipes reasonably close to my level 65-70% of the time. Of course I don't have to say what this does to any chance of HQ. Right off the bat, if it was a crit fail, you're already @ 85 ish durability, and all of a sudden, instead of thinking HQ, your scrambling for synth success. This isn't right.
The in-game description of Careful synthesis is increased chance of durability loss. OK, I'm fine with that, but without question, I fail considerably more on Careful than Standard. If success rates are intended to be diminished on Careful, then change the damn in-game description to say exactly that ><
Whether everyone likes it or not, crafting is a huge part of this game. Dealing with the current bullsh*t RNG coding on a day in and day out basis is beyond frustrating, and SE should be ashamed of themselves for implementing such crap coding.
It would really be nice to get some sort of response from the development team addressing this issue, and what/when is the inteded fix, or is this going to be part of the finished game product. It becomes a little more bearable if this is an acknowledged problem and targeted to be fixed, as opposed to the thought that we'll be forced to live with this inept sytem in the finished game product.
nothing more needs to be said.
crafting randomness = a fail se, please fix this. crafting is already sleep inducing, please ,at the very least take away the silly randomness of failures.
oh and remove weather effects in towns plz
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
I have to agree on both points, its an obvious fail for the craft system if this randomness of failures keeps up after patch 2.0, an obvious mistake that i hope that SE amend quickly.Quote Originally Posted by zzapp View Post
Here's another good example of how crafting code is just plain broken. Today I was clearing out some inventory from my retainers and was synthing aldgoat leather, which @ R50 gives me 0 XP (read that ZERO). While I was ultimately successful in the synth, I failed 5 attempts @ Careful on white/yellow orb. Now, I ask how can this be? Where is the causality that should reflect my crafting competence vs. a recipe that is so far below me it renders 0 XP?
On the side, another couple points:
Anyone notice a vastly increased chance of first-attempt failures? I have, and it's not my imagination, or a poor string of luck either. It's almost like odds of failure 1st attempt are increased in the code. I swear I fail first attempts on recipes reasonably close to my level 65-70% of the time. Of course I don't have to say what this does to any chance of HQ. Right off the bat, if it was a crit fail, you're already @ 85 ish durability, and all of a sudden, instead of thinking HQ, your scrambling for synth success. This isn't right.
The in-game description of Careful synthesis is increased chance of durability loss. OK, I'm fine with that, but without question, I fail considerably more on Careful than Standard. If success rates are intended to be diminished on Careful, then change the damn in-game description to say exactly that ><
Whether everyone likes it or not, crafting is a huge part of this game. Dealing with the current bullsh*t RNG coding on a day in and day out basis is beyond frustrating, and SE should be ashamed of themselves for implementing such crap coding.
It would really be nice to get some sort of response from the development team addressing this issue, and what/when is the inteded fix, or is this going to be part of the finished game product. It becomes a little more bearable if this is an acknowledged problem and targeted to be fixed, as opposed to the thought that we'll be forced to live with this inept sytem in the finished game product.
When fatigue was around, I didnt even want to try crafting. I did just because the game demanded it. I gave up shortly thereafter because the minute you got in a groove, oh hey look fatigue... -.-
after fatigue was nerfed (thank god) crafting seemed a little more bearable. I ended up taking weaver to 37. WEE! then realized holy big wheels of cheese batman, it takes like 3-10 hours to level based on the RNG. from 36-37, i think it was about 15 hours
Thus I gave up again... -.-
after 1.19, i thought to myself, hmm, they seemed to pay attention to crafting again since the mats and recipes changed, and also materia. so here i find myself again plugging away at my enter key in what I call spam crafting. Its mind numbing. Its ridiculous. I think that if I do remotely have the where with all to actually take a craft to 50, that I will have to self medicate my way there. Or go pay some crack head 20 bucks so he can buy some smack after he spams my enter key for a couple hours... -.-
P.S. been crafting for about 4 hours now, thank god for cigarettes.
botched 15/20 synths (40 xp)
success 5/20 synths (200 xp)
chaotic on every synth
sparks on 5 synths
standard spamming (preserve, makers muse, tender touch)
gear is up to snuff
main hand only
using stat converters and all the fancy stuff the game has to offer
yes i know what the colors mean (red means stop, green means go, yellow means go very, very fast)
P.S.S. TO YOSHI,
if you (SE) are going to make crafting such a huge part of this game that players need to be involved in, can you please make it more bearable. I have played many games over the last 13 some odd years, and yes, I HAVE HAD TO GO ON CORPSE RUNS TOO! (in reference to his letter) but damn, if you want to drive somebody this insane why not just put this game on a rotating 28 day cycle of bleeding.
It all depends on chance. you can affect those chances with stats ofcourse but it is still a lot of chance involved.
When I am crafting for success I too always have Preserve and Fulfillment set. I also generally use Brands of Lightning and Wind. Sometimes I have to Wait. Then there is crafting gear and support/manuals where recommended. After that, sure failure can happen, but more often than not, it doesn't. Don't let a little randomness get you frustrated.
Just because the little orb starts off with a friendly white glow doesn't mean you are geared correctly or in for an easy synthesis. If a synthesis is consistently going bad, then chances are you are missing something. Wrong gear or lacking support or too low level. An occasional failure on an otherwise easy synth is just the RNG and is nothing to get worked up over.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."
/sarcasm on
\ 0 / Occupy: FFXIV Crafting \ 0 /
\ 0 / More Skill, less Luck! \ 0 /
\ 0 / We Need YOU To Nerf
Random Number God \ 0 /
/sarcasm off
Last edited by AlBhedMoog; 01-11-2012 at 10:59 PM.
Is this even a serious post? If so...I think you are doing something horribly wrong somewhere.botched 15/20 synths (40 xp)
success 5/20 synths (200 xp)
chaotic on every synth
sparks on 5 synths
standard spamming (preserve, makers muse, tender touch)
gear is up to snuff
main hand only
using stat converters and all the fancy stuff the game has to offer
yes i know what the colors mean (red means stop, green means go, yellow means go very, very fast)
For starters...
1) You don't get sparks spamming standard - Impossible or close to impossible.
2) 25% success on a recipe 2 levels lower than you? I can't even get that low even if I don't use any abilities.
O'rly? Up to snuff or over-snuffed?gear is up to snuff
Last edited by tymora; 11-03-2011 at 04:24 AM.
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