When fatigue was around, I didnt even want to try crafting. I did just because the game demanded it. I gave up shortly thereafter because the minute you got in a groove, oh hey look fatigue... -.-

after fatigue was nerfed (thank god) crafting seemed a little more bearable. I ended up taking weaver to 37. WEE! then realized holy big wheels of cheese batman, it takes like 3-10 hours to level based on the RNG. from 36-37, i think it was about 15 hours
Thus I gave up again... -.-

after 1.19, i thought to myself, hmm, they seemed to pay attention to crafting again since the mats and recipes changed, and also materia. so here i find myself again plugging away at my enter key in what I call spam crafting. Its mind numbing. Its ridiculous. I think that if I do remotely have the where with all to actually take a craft to 50, that I will have to self medicate my way there. Or go pay some crack head 20 bucks so he can buy some smack after he spams my enter key for a couple hours... -.-

P.S. been crafting for about 4 hours now, thank god for cigarettes.

botched 15/20 synths (40 xp)
success 5/20 synths (200 xp)
chaotic on every synth
sparks on 5 synths
standard spamming (preserve, makers muse, tender touch)
gear is up to snuff
main hand only
using stat converters and all the fancy stuff the game has to offer
yes i know what the colors mean (red means stop, green means go, yellow means go very, very fast)

P.S.S. TO YOSHI,
if you (SE) are going to make crafting such a huge part of this game that players need to be involved in, can you please make it more bearable. I have played many games over the last 13 some odd years, and yes, I HAVE HAD TO GO ON CORPSE RUNS TOO! (in reference to his letter) but damn, if you want to drive somebody this insane why not just put this game on a rotating 28 day cycle of bleeding.