while were naming things, how about "hand of the fail"? lol
while were naming things, how about "hand of the fail"? lol
Preserve saved so many of my synths I lost count.
For success, I now use Preserve, Fulfillment, Maker's Muse, Ingenuity, Assembly for all crafts (because I am lazy to change the actions often).
With the above, or a subset depending on crafting level, I get about 50% success on +10 recipes with adv. support, all required manuals and using the correct craftmanship type.
I can usually skill-up on +8 rank recipes with the above setup at about 75% success rate or so.
Last edited by tymora; 10-29-2011 at 02:54 AM.
I get 85%+ on +7 synths, for 650 exp, its a great way to grind when at the end of a leve cycle. That's using preserve, maker's muse, fulfillment, and tender touch (don't have the other good ones yet). Sometimes random numbers have streaks, and you'll get two destables in one synth and a string of failures a mile long, that's how it goes. But it's been this way for a year now, why the sudden rage?
because smetimes is damn near everytime now, lol
Try switching craftsmanship types. They changed the gear stats quite a bit so you might have ended up too much on the wrong side without realizing it.
I agree synthesis is a grind festival at the moment, it is really time consuming and I had to drop it even though my first choice was being a weaver when I joined FFXIV last year.
By comparison, I gained 3 levels, from level 27 to 30, with my miner in Nophica's well really easily. Mining is fast, each point has many attempts and it gives around 300~400 exp for each successful attempt.
While synthesis requires three times as much time to perform and gives less exp. Not to mention the difficulty involved! You have to gather all the proper materials in large quantity, then it takes a lot of time to perform the mini game (I like mini games, that's not the point), you have a good chance for failure, aaaand you are rewarded with little experience points.
I really hope the experience points yield by synthesis increases in 1.20, especially since the recipe change, less equipment is produced and the existing equipment is being turned into materia. No need to worry about having a flood of equipment in the market wards.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Indeed the final crafting insult to injury is the fact that you get soo few exp when compared to DoW or DoL. DoL one can mine a node, and get 200-400 exp per few seconds. Basically every hit or every other hit depending on where you are and if you know what you're doing.
As DoW you get tons of chain xp in parties, and you get bonus exp per chains.
If there were chains in Crafting, it would be nice. If you got exp for every synth, like gathering, it would be nice. But the fact that it takes over a full minute to do a synth that will give you maybe 300-400 exp, that is just ridiculous.
The claims on DoL no longer hold true after L42 or so. Now that G6+ nodes have been removed, reaching 50 with DoL is harder than doing crafts.
Yeah but now there's no necessity to getting higher than 42. You can mine the highest mats at like, 38, can't you, so hitting 50 is just an achievement, not a necessity.
To do anything even close to endgame as DoH you really NEED to be 45+, if not 50 so that you can hope to participate in the economy and do other things like attach materia.
with leves, GA , and gatherer's scroll, getting miner to 50 is easy.
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