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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    14
    When fatigue was around, I didnt even want to try crafting. I did just because the game demanded it. I gave up shortly thereafter because the minute you got in a groove, oh hey look fatigue... -.-

    after fatigue was nerfed (thank god) crafting seemed a little more bearable. I ended up taking weaver to 37. WEE! then realized holy big wheels of cheese batman, it takes like 3-10 hours to level based on the RNG. from 36-37, i think it was about 15 hours
    Thus I gave up again... -.-

    after 1.19, i thought to myself, hmm, they seemed to pay attention to crafting again since the mats and recipes changed, and also materia. so here i find myself again plugging away at my enter key in what I call spam crafting. Its mind numbing. Its ridiculous. I think that if I do remotely have the where with all to actually take a craft to 50, that I will have to self medicate my way there. Or go pay some crack head 20 bucks so he can buy some smack after he spams my enter key for a couple hours... -.-

    P.S. been crafting for about 4 hours now, thank god for cigarettes.

    botched 15/20 synths (40 xp)
    success 5/20 synths (200 xp)
    chaotic on every synth
    sparks on 5 synths
    standard spamming (preserve, makers muse, tender touch)
    gear is up to snuff
    main hand only
    using stat converters and all the fancy stuff the game has to offer
    yes i know what the colors mean (red means stop, green means go, yellow means go very, very fast)

    P.S.S. TO YOSHI,
    if you (SE) are going to make crafting such a huge part of this game that players need to be involved in, can you please make it more bearable. I have played many games over the last 13 some odd years, and yes, I HAVE HAD TO GO ON CORPSE RUNS TOO! (in reference to his letter) but damn, if you want to drive somebody this insane why not just put this game on a rotating 28 day cycle of bleeding.
    (0)

  2. #2
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    It all depends on chance. you can affect those chances with stats ofcourse but it is still a lot of chance involved.
    (0)

  3. #3
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    When I am crafting for success I too always have Preserve and Fulfillment set. I also generally use Brands of Lightning and Wind. Sometimes I have to Wait. Then there is crafting gear and support/manuals where recommended. After that, sure failure can happen, but more often than not, it doesn't. Don't let a little randomness get you frustrated.

    Just because the little orb starts off with a friendly white glow doesn't mean you are geared correctly or in for an easy synthesis. If a synthesis is consistently going bad, then chances are you are missing something. Wrong gear or lacking support or too low level. An occasional failure on an otherwise easy synth is just the RNG and is nothing to get worked up over.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  4. #4
    Player
    AlBhedMoog's Avatar
    Join Date
    May 2011
    Posts
    56
    Character
    Albhed Mooogle
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    /sarcasm on
    \ 0 / Occupy: FFXIV Crafting \ 0 /

    \ 0 / More Skill, less Luck! \ 0 /

    \ 0 / We Need YOU To Nerf
    Random Number God \ 0 /
    /sarcasm off
    (0)
    Last edited by AlBhedMoog; 01-11-2012 at 10:59 PM.

  5. #5
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    botched 15/20 synths (40 xp)
    success 5/20 synths (200 xp)
    chaotic on every synth
    sparks on 5 synths
    standard spamming (preserve, makers muse, tender touch)
    gear is up to snuff
    main hand only
    using stat converters and all the fancy stuff the game has to offer
    yes i know what the colors mean (red means stop, green means go, yellow means go very, very fast)
    Is this even a serious post? If so...I think you are doing something horribly wrong somewhere.
    For starters...
    1) You don't get sparks spamming standard - Impossible or close to impossible.
    2) 25% success on a recipe 2 levels lower than you? I can't even get that low even if I don't use any abilities.

    gear is up to snuff
    O'rly? Up to snuff or over-snuffed?
    (2)
    Last edited by tymora; 11-03-2011 at 04:24 AM.

  6. #6
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I have yet to see a single response from the development team about this. Right now I'm in the middle of a mega crafting session, cleaning up some raw materials that have been accumulating for wvr, lth, gs. Over 3 hours now, new moon, and not a single +1. This even for cotton yarn and cloth ><

    Futhermore, the more I craft under existing code, the angrier I become. There is so much RNG in the coding, and now, since the patch, in correlation with this a dramatic - and I mean dramatic increase in first attempt fails. Don't even think about Careful synthesis, because fail rates are huge, even for recipes substantially below my level, and more often than not it's going, first, unstable, and then, even if you wait to white and Standard, highly likely chaotic. In other words, the deck is totally stacked against us. This is just plain wrong.

    I didn't begin playing this game with any intention of crafting. Unfortunately, crafting plays a very important part in this game, and you either go with the flow, or rely on others for your various crafting needs. Therefore, since crafting is such a huge part of this game - like it or not - the least you can do is clean up this coding. I'm of the silly belief that if I spend tons of time and effort to become competent in a particular craft, I should be rewarded, and by that I mean recipes should become easier, the higher level I get, and HQ'd should also become more likely.

    I don't even like where I think the develpment team is headed with HQ's. I.E. - we're guaranteed a HQ synth with all HQ materials. What that means is, once again, no reward for crafting competency (read that level/gear/abilities) vs. the recipe level. Essentially what that does is allow level 30 players, for example, the same HQ odds as a level 50, and that's just plain wrong too.

    I've posted, I don't even remember how many posts now about this, and I'm not alone, and yet I haven't seen a single response from the development team, acknowledging this problem, and any attempt, whatsoever, addressing how they plan to fix this crap coding. I've spent way more time than I care to admit leveling my crafting classes, crp, lth, wvr, gs, alc, all level 50, and I've endured this RNG bullsh*t for over a year now, and I think we all deserve an answer on this. So how about it development team?
    (0)
    Last edited by zzapp; 11-09-2011 at 12:23 AM. Reason: update

  7. #7
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by zzapp View Post
    I've posted, I don't even remember how many posts now about this, and I'm not alone, and yet I haven't seen a single response from the development team, acknowledging this problem, and any attempt, whatsoever, addressing how they plan to fix this crap coding. I've spent way more time than I care to admit leveling my crafting classes, crp, lth, wvr, gs, alc, all level 50, and I've endured this RNG bullsh*t for over a year now, and I think we all deserve an answer on this. So how about it development team?
    It seems like the dev team has been in complete silence mode since the announcement of 2.0 and the start of pay to play. The lodestone hasn't seen many updates at all either.
    (0)

  8. #8
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Update and additional commentary - 5 full hours now and I finally got my first HQ. This on recipes, some for which I got 0 xp, the highest level synth was undyed felt, for which I get all of 65 ish xp. You see any particular justice in this for all the effort I spent getting my weaver to 50? I don't. Furthermore, on the undyed felt, roughly half the time I was lucky to get the synth above 50 quality, even though this synth is substantially below my level. Again, more often than not, first attempt fail ><, then try to hit a Careful, even on a white orb, and bang - fail or unstable.

    I have no idea on gear anymore, further, I'd like to add some materia to my tools, but I'm not doing that until this mess is cleaned up. Also, it would be nice to unravel the 'mysteries' of craftsmanship, mcraft, control. I'm so loaded with control right now, beyond what I want to be and stuff goes unstable/chaotic now more than it ever has. How about simplying this along with pertient attribute stats conbritubtion to success and HQ's. I have all the pertinent attribute conversion GM abilities, as well as 3 +7 rings I wear for the appropriate tool. You think that is all that relavent or pertinent? It sure as hell should be but I don't see it.
    (0)

  9. #9
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    For your 5 hour session with very few HQ...what kind of numbers is your quality ending up with?
    Anyway, craftsmanship improves quality and I have observed that craftsmanship tends to go up higher if the risk of an action is higher. (e.g. Careful synthesis during flashing)

    I do not know what the chances of HQ are now but I heard they bumped it up some in one of the other threads around.

    But yeah unable to touch up parts and materials is a problem.
    (1)

  10. 11-09-2011 09:37 AM

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