Results -9 to 0 of 36

Threaded View

  1. #29
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by StouterTaru View Post
    Going from 5% to 6% is an increase of 0.51% of base damage, 0.49% increase of adjusted damage
    Going from 20% to 21% is an increase of 0.81% of base damage, 0.72% increase of adjusted damage

    Crit hit rate has increasing proportional returns, similar to spell speed.
    They specifically said "If crit didn't increase crit damage" - you then just responded by saying "but because it buffs crit damage" which seems to ignore the comment that was made.

    Maths below the cut.

    Regardless, yeah. It's clearly NOT diminishing, as Waliel said:
    If your crit is such that you have a 5% crit rate base, you deal 150% damage on a crit. Thus, adjusted base damage is:
    100 x (.05*1.5 + .95*1) = 102.5

    Increasing it to 6% (and thus Crit damage to 151%):
    100 x (0.06*1.51 + .94*1) = 103.06

    Difference: 103.06 - 102.5 = 0.56 -> 0.56/102.5 = 0.546% increase in damage

    And similar calculations for 20% (165%) -> 21% (166%):
    100 x (0.20*1.65 + .80*1) = 113
    100 x (0.21*1.66 + .79*1) = 113.86

    Difference: 113.86 - 113 = 0.86 -> 0.86/113 = 0.761% increase

    However, if you get rid of the crit rate increasing crit damage, the crit mod is always 1.5. If we plug this into the above formulas, we can actually solve everything. Consider x to be the current crit rate as a percentage. Below, I solve to find the net change in potency that is gotten when increasing the critical hit rate by 1%:

    net change = [ 100 x (((x+1)/100)*1.5 + ((1-(1+x))/100)) ] - [ 100 x ((x/100)*1.5 + ((1-x)/100)) ] -> simplify:
    net change = [ 1.5(x+1) - x ] - [ 1.5x + 1 - x ]
    net change = [ .5x + 1.5 ] - [ .5x + 1 ]
    net change = .5x - .5x + 1.5 - 1 = 0.5

    Considering the fact that, as your crit rate increases, the expected potency of each hit, adjusted for crit, increases as well, even with constant crit damage percentage, the fact that you have a constant rate of change (rather than variable) leads to a pretty clear picture as to why what Waliel said is completely accurate.


    tl;dr: Waliel is right.
    With crit damage, 20-21% gives a buff of 0.761% whereas 5-6% gives a buff of 0.546%.
    But if crit damage were NOT increased by crit, both the gain from 20-21% and from 5-6% give the same static buff to net potency, resulting in a higher percentage gain for 5% to 6%.


    What they were saying (and are NOT wrong about) is that increasing Crit is NOT double dipping. You get good gains from the boost to crit damage which clash with the diminishing returns on crit rate. Thankfully, the bigger gain from the damage outweighs the diminishing effect of boosted rates to make it an overall increasing growth curve.
    (0)
    Last edited by JackFross; 04-14-2016 at 03:18 AM.