@ Jack
I believe the value for 5 x F4 is around 1650 SPD @ 2.4s for F4.
While that value lowers the 3AF cycle below 60s it is also extended slightly by the longer cast of F4 vs F1 and guaranteed T1 procs from Sharp.
@ Jack
I believe the value for 5 x F4 is around 1650 SPD @ 2.4s for F4.
While that value lowers the 3AF cycle below 60s it is also extended slightly by the longer cast of F4 vs F1 and guaranteed T1 procs from Sharp.
This can be somewhat addressed with about +46-52 piety. 310 is enough that you can always cast either a Thunder or Blizzard IV after B3 without waiting for the 1st mp tick. If more wait is needed for the 2nd mp tick and enochian timer allows, you'd B1 for filler. B3 T1 B1 B4 F3. T1 and B4 should be long enough for both ticks though, unless getting SCH/AST speed boosts.I got 5 Fire IV into a single rotation only with fey wind, ley lines and an enhanced arrow with my SS being at 1046. A new problem arises though. Mp ticks, you're too fast with B4 and Thunder in UI, you only get 1 tick lol. Still was fun being a machine gun. But the amount of SS we'd need for that probably will never be attained. My GCD was at 1.51 or so with those buffs.
Easy way to find out:
Keep adding spell speed until you're able to do something different, and try to think over what further changes might come with even more spell speed. If it's not near a particular spell speed plateau, it's going to be worth a bit less than more direct damage increases.
That said, keep in mind some safety margin for clipping (e.g. via Sharp Cast or increased reaction times due to panic-mode). Determination will still scale a bit less than either Speed or Crit until at... levels likely unreachable in this expansion... though it's far from a shit stat. The +CritDamage component of the adjusted Critical Strike stat keeps it from tapering off nearly as much as before, and .01 seconds per 25 SS or whatever it the ratio was will be worth a greater % of your remaining GCD the further you increase the stat /decrease the GCD.
Ideally 1000+ spell speed is best, 8-900 is far too low.
Just meld spell speed where you can, add crit for the rest, and if not possible to add crit add determination.
One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
Last edited by FunkyBunch; 04-12-2016 at 07:19 AM.
Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the Thundercloud at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_.
So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
You can, but it's a straight up DPS loss and can still mess with your mana. As you may get an extra tick.Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the TP at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.
We're talking like tenths of a second here. You don't need to wait for the tick, you need to wait just enough so the tick happens during your F3 cast.
Remember the AoE rotation is F3-F2-F2-F2-Flare-Transpose-F3-F2-F2-Flare. Adding in a T1 to force the tick or something is a pretty big DPS loss. Not as big as having the wrong amount of MP in AF but it's definitely not optimal. On 3+ enemies every single target spell is a DPS loss compared to F2/Flare, even T3P.
Also you don't need to cast B1/B2 in the AoE rotation ever.
This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
But you don't want to F2->B3 if you don't have to. But I agree on the F3-F1 thing. Many annoyings.This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).
The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
Wasn't saying it's not a loss, just I think I remember that being a way to salvage it. Though that might have also been before the 12s AF timer - back when AF in that situation would wear off before Transpose is back. D:
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