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  1. #21
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    @ Jack

    I believe the value for 5 x F4 is around 1650 SPD @ 2.4s for F4.

    While that value lowers the 3AF cycle below 60s it is also extended slightly by the longer cast of F4 vs F1 and guaranteed T1 procs from Sharp.
    (0)

  2. #22
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Cherub View Post
    I got 5 Fire IV into a single rotation only with fey wind, ley lines and an enhanced arrow with my SS being at 1046. A new problem arises though. Mp ticks, you're too fast with B4 and Thunder in UI, you only get 1 tick lol. Still was fun being a machine gun. But the amount of SS we'd need for that probably will never be attained. My GCD was at 1.51 or so with those buffs.
    This can be somewhat addressed with about +46-52 piety. 310 is enough that you can always cast either a Thunder or Blizzard IV after B3 without waiting for the 1st mp tick. If more wait is needed for the 2nd mp tick and enochian timer allows, you'd B1 for filler. B3 T1 B1 B4 F3. T1 and B4 should be long enough for both ticks though, unless getting SCH/AST speed boosts.
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Easy way to find out:
    Keep adding spell speed until you're able to do something different, and try to think over what further changes might come with even more spell speed. If it's not near a particular spell speed plateau, it's going to be worth a bit less than more direct damage increases.

    That said, keep in mind some safety margin for clipping (e.g. via Sharp Cast or increased reaction times due to panic-mode). Determination will still scale a bit less than either Speed or Crit until at... levels likely unreachable in this expansion... though it's far from a shit stat. The +CritDamage component of the adjusted Critical Strike stat keeps it from tapering off nearly as much as before, and .01 seconds per 25 SS or whatever it the ratio was will be worth a greater % of your remaining GCD the further you increase the stat /decrease the GCD.
    (0)

  4. #24
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Ideally 1000+ spell speed is best, 8-900 is far too low.
    Just meld spell speed where you can, add crit for the rest, and if not possible to add crit add determination.
    (0)

  5. #25
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    (0)
    Last edited by FunkyBunch; 04-12-2016 at 07:19 AM.

  6. #26
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FunkyBunch View Post
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_.
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the Thundercloud at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.
    (0)

  7. #27
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by ShaolinMike View Post
    Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the TP at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.
    You can, but it's a straight up DPS loss and can still mess with your mana. As you may get an extra tick.
    We're talking like tenths of a second here. You don't need to wait for the tick, you need to wait just enough so the tick happens during your F3 cast.

    Remember the AoE rotation is F3-F2-F2-F2-Flare-Transpose-F3-F2-F2-Flare. Adding in a T1 to force the tick or something is a pretty big DPS loss. Not as big as having the wrong amount of MP in AF but it's definitely not optimal. On 3+ enemies every single target spell is a DPS loss compared to F2/Flare, even T3P.
    Also you don't need to cast B1/B2 in the AoE rotation ever.
    (0)

  8. #28
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by FunkyBunch View Post
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).

    The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
    (0)

  9. #29
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by JackFross View Post
    This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).

    The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
    But you don't want to F2->B3 if you don't have to. But I agree on the F3-F1 thing. Many annoyings.
    (0)

  10. #30
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by FunkyBunch View Post
    But you don't want to F2->B3 if you don't have to. But I agree on the F3-F1 thing. Many annoyings.
    Wasn't saying it's not a loss, just I think I remember that being a way to salvage it. Though that might have also been before the 12s AF timer - back when AF in that situation would wear off before Transpose is back. D:
    (0)

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