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  1. #5
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Rongway View Post
    Alas, the cooldown is 60s independent of spell speed. Only Spear can shorten it for us.
    As I just explained in a long post above, this is absolutely not accurate for any value of Spell Speed that we can achieve in this patch cycle. Enochian is the only cooldown in the game that is directly affected by the amount of Spell Speed you have. I outline this here:
    Quote Originally Posted by JackFross View Post
    Assuming 0 random procs and a 2.26s GCD (since you gave me the F4 cast for that speed), your Enochian rotation would be:

    F3>Eno>F1>F4>F4>F4>F3p>F4>B3>T1>B4
    F3>F4>F4>F1>F4>F4>B3>T1>B4
    F3>F4>F4>F1>F4>F4>B3>T1
    F3>Eno

    F4/B4 casts: 14*2.71s = 37.94s
    GCD casts: 12*2.26s = 27.12s
    Total: 39.06s + 27.96s = 65.06s
    I further explain that this is the minimum cooldown for Enochian, and you will only see this exact rotation 1 out of every 10 casts of Enochian that you do in single-target encounters, at BEST.
    Quote Originally Posted by Rongway View Post
    We're already casting the most Fire IV spells per segment that our MP allows, so spell speed is really only useful to the point where you can comfortably fit a full three segments into the one minute recast on Enochian.
    ...which is all values of Spell Speed less than 1600 or so, so saying that you only want Spell Speed to a point is flat wrong when the breakpoint that we'd be worried about is literally never going to be encountered.

    You're just looking at this in the complete wrong way. You're considering additional casts being completed in the same time window, when we're looking at how long it takes us to complete the string of casts that we need to and want to complete.

    Fundamental misunderstanding of my counterpoint to you.
    Quote Originally Posted by Rongway View Post
    MP might be infinite, but max MP is not.
    There isn't enough MP to support the loads of spell speed that people want to stack.

    On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
    This is completely debunked by the extensive post I made, by pointing out that what you are arguing here is a grossly incorrect way of viewing the benefit of Spell Speed. You're looking at it as black and white -
    "Can I get more casts of Fire IV during Enochian if I increase Spell Speed? No? Welp."
    When it is really:
    "Will my Enochian be off cooldown for less time if I have additional Spell Speed? Yes! Hot damn."

    It's a few seconds here and there, but in discussing min-maxing and optimal stat spreads for BLM, it is fundamentally wrong to argue that these additional Fire cycles in an extended duration fight do less to aid dps than the comparatively marginal gains you would get from an equivalent expense into Critical Hit Rate.

    (There's also the breakpoint I can't be arsed to find where you'd be able to do F3>F4x5>B3, rather than having an F1 in there)
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    Last edited by JackFross; 04-09-2016 at 12:01 PM.