As I just explained in a long post above, this is absolutely not accurate for any value of Spell Speed that we can achieve in this patch cycle. Enochian is the only cooldown in the game that is directly affected by the amount of Spell Speed you have. I outline this here:
I further explain that this is the minimum cooldown for Enochian, and you will only see this exact rotation 1 out of every 10 casts of Enochian that you do in single-target encounters, at BEST.
...which is all values of Spell Speed less than 1600 or so, so saying that you only want Spell Speed to a point is flat wrong when the breakpoint that we'd be worried about is literally never going to be encountered.
You're just looking at this in the complete wrong way. You're considering additional casts being completed in the same time window, when we're looking at how long it takes us to complete the string of casts that we need to and want to complete.
Fundamental misunderstanding of my counterpoint to you.
This is completely debunked by the extensive post I made, by pointing out that what you are arguing here is a grossly incorrect way of viewing the benefit of Spell Speed. You're looking at it as black and white -
"Can I get more casts of Fire IV during Enochian if I increase Spell Speed? No? Welp."
When it is really:
"Will my Enochian be off cooldown for less time if I have additional Spell Speed? Yes! Hot damn."
It's a few seconds here and there, but in discussing min-maxing and optimal stat spreads for BLM, it is fundamentally wrong to argue that these additional Fire cycles in an extended duration fight do less to aid dps than the comparatively marginal gains you would get from an equivalent expense into Critical Hit Rate.
(There's also the breakpoint I can't be arsed to find where you'd be able to do F3>F4x5>B3, rather than having an F1 in there)

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