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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by StouterTaru View Post
    Crit Hit Rate increases damage as it increases rate. You start at ~5% chance at ~45% increase in damage. Around 46 Crit gives you a 1% increase to both crit rate and crit damage.

    [snip]maths[/snip]
    Edit: No, sorry, you're right; I should have included the base damage.

    normal chance + crit chance * (1 + crit damage multiplier) = expected value

    0.95 + 0.05 * 1.45 = 1.0225
    0.94 + 0.06 * 1.46 = 1.0276, an increase of 0.499%
    0.93 + 0.07 * 1.47 = 1.0329, an increase of 0.516%
    0.92 + 0.08 * 1.48 = 1.0384, an increase of 0.532%
    .
    .
    .
    0.75 + 0.25 * 1.65 = 1.1625
    0.74 + 0.26 * 1.66 = 1.1716, an increase of 0.783%



    And suddenly crit sounds even tastier.
    (0)
    Last edited by Rongway; 04-09-2016 at 03:57 AM. Reason: bad maths
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rongway View Post
    Assuming the 5%/45%/+1/+1 numbers are correct, this is still decreasing when we consider the % change instead of the absolute increase.

    0.05 * 0.45 = 0.0225
    0.06 * 0.46 = 0.0276, a change of 0.0051, 22.67% of 0.0225
    0.07 * 0.47 = 0.0329, a change of 0.0053, 19.20% of 0.0276
    0.08 * 0.48 = 0.0384, a change of 0.0055, 16.72% of 0.0329
    .
    .
    .
    0.25 * 0.65 = 0.1625
    0.26 * 0.66 = 0.1716, a change of 0.0091, 5.60% of 0.1625
    1.1716 / 1.1625 is an increase of 0.78% damage.
    (0)