I'm just curious about how much spell speed is too much spell speed for BLM. I'm going to guess somewhere around 1000+?
I'm just curious about how much spell speed is too much spell speed for BLM. I'm going to guess somewhere around 1000+?
You can't have too much spell speed for BLM lol. It's not like you have a limited resource xD
Spell Speed and Crit Hit Rate roll downhill; the more you have, the larger the marginal boost from adding more.
MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
Error 3102 Club, Order of the 52nd Hour
Eh I never implied high spell speed would let you get more Fire IV casts or anything like that.MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
Just a light hearted joke post that only implies there is no draw back to being able to cast faster.
The faster you can switch from AF to UI and back the better. So, if you can get nearly 4 sets of AF off instead of 3 sets of AF that'd be much better than the normal right?MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
So in 90 seconds you'd be getting ~16-18 F4's instead of 12-14. Plus you also get extra room for bonus T3 procs. 390>280 even when not including the DOT.
When you have enough room for just 3 AF rotations extra T3 procs are sometimes bad. But if you have extra room, (like 10 seconds say) extra T3 procs are good because they're free damage allowing smoother transition to next full enochian phase.
Which is getting close at around 1100 SS.
Isn't SS the only stat with no dimishing returns?
Afair it's something like ~30 points per -0,1s recast, which is an improvement by -0,4% from 2,5 to 2,49 but an improvement of -0,44% if it's from 2,3 to 2,29.
No Crit has no diminishing returns either. The higher the crit, the higher the chance and the higher the damage. It's like double dipping.
Sorry for the long wait since "edit incoming"; I wanted to triple check my maths to make sure everything was good
This number is off by an order of magnitude; it's closer to 25 points per 0.01s. But conceptually, your understanding of the marginal benefit is correct. Since each point is worth the same absolute reduction, the percentage of reduction goes up as points go up.
Even if every cast was as short as the GCD and the GCD was, say, 2.30s, that's 26 casts per minute, and to fit in a 27th cast, it would require the GCD to drop to 2.22, which would require about 200 additional spell speed.The faster you can switch from AF to UI and back the better. So, if you can get nearly 4 sets of AF off instead of 3 sets of AF that'd be much better than the normal right?
So in 90 seconds you'd be getting ~16-18 F4's instead of 12-14. Plus you also get extra room for bonus T3 procs. 390>280 [CR: did you mean >490? AFIII multiplier] even when not including the DOT.
When you have enough room for just 3 AF rotations extra T3 procs are sometimes bad. But if you have extra room, (like 10 seconds say) extra T3 procs are good because they're free damage allowing smoother transition to next full enochian phase.
Which is getting close at around 1100 SS.
800 spell speed gives 2.79 Fire II/IV and 2.33 GCD
1000 spell speed gives 2.71 Fire II/IV and 2.26 GCD
and these numbers support a gain of about 1 cast per minute with a gain of 200 spell speed.
So in a perfect world where this one extra cast is a Fire IV, that's a gain of ~80 DPS, yes; but to cast that extra Fire IV realistically, you need an extra Enochian segment, which is at minimum an extra four casts (Blizzard IV, Fire III, Fire IV, Blizzard III), which is currently unattainable. (Note however that if this were attainable, it would be the Fire IV DPS gain plus the extra other three spells, so much more than 80 DPS. My point here is it's something to look forward to some day, but today is not that day.)
Last edited by Rongway; 04-09-2016 at 02:29 AM.
Error 3102 Club, Order of the 52nd Hour
Crit Hit Rate increases damage as it increases rate. You start at ~5% chance at ~45% increase in damage. Around 46 Crit gives you a 1% increase to both crit rate and crit damage.
Code:5% 45% 6% 46% ~0.50% marginal increase from ~46 Crit ... 16% 56% ~0.66% marginal increase from ~46 Crit ... 26% 66% ~0.78% marginal increase from ~46 Crit
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.