Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 36

Hybrid View

  1. #1
    Player
    Kakerziam's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    12
    Character
    Luna Vulpinae
    World
    Diabolos
    Main Class
    Black Mage Lv 100

    Quick Spell Speed Question

    I'm just curious about how much spell speed is too much spell speed for BLM. I'm going to guess somewhere around 1000+?
    (0)

  2. #2
    Player
    Frost_Tear's Avatar
    Join Date
    Jan 2015
    Posts
    84
    Character
    Verglas Lapine
    World
    Cactuar
    Main Class
    Lancer Lv 60
    You can't have too much spell speed for BLM lol. It's not like you have a limited resource xD
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Frost_Tear View Post
    You can't have too much spell speed for BLM lol. It's not like you have a limited resource xD
    MP might be infinite, but max MP is not.
    There isn't enough MP to support the loads of spell speed that people want to stack.

    On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Rongway View Post
    MP might be infinite, but max MP is not.
    There isn't enough MP to support the loads of spell speed that people want to stack.

    On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
    The faster you can switch from AF to UI and back the better. So, if you can get nearly 4 sets of AF off instead of 3 sets of AF that'd be much better than the normal right?
    So in 90 seconds you'd be getting ~16-18 F4's instead of 12-14. Plus you also get extra room for bonus T3 procs. 390>280 even when not including the DOT.
    When you have enough room for just 3 AF rotations extra T3 procs are sometimes bad. But if you have extra room, (like 10 seconds say) extra T3 procs are good because they're free damage allowing smoother transition to next full enochian phase.
    Which is getting close at around 1100 SS.
    (3)

  5. #5
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Rongway View Post
    Alas, the cooldown is 60s independent of spell speed. Only Spear can shorten it for us.
    As I just explained in a long post above, this is absolutely not accurate for any value of Spell Speed that we can achieve in this patch cycle. Enochian is the only cooldown in the game that is directly affected by the amount of Spell Speed you have. I outline this here:
    Quote Originally Posted by JackFross View Post
    Assuming 0 random procs and a 2.26s GCD (since you gave me the F4 cast for that speed), your Enochian rotation would be:

    F3>Eno>F1>F4>F4>F4>F3p>F4>B3>T1>B4
    F3>F4>F4>F1>F4>F4>B3>T1>B4
    F3>F4>F4>F1>F4>F4>B3>T1
    F3>Eno

    F4/B4 casts: 14*2.71s = 37.94s
    GCD casts: 12*2.26s = 27.12s
    Total: 39.06s + 27.96s = 65.06s
    I further explain that this is the minimum cooldown for Enochian, and you will only see this exact rotation 1 out of every 10 casts of Enochian that you do in single-target encounters, at BEST.
    Quote Originally Posted by Rongway View Post
    We're already casting the most Fire IV spells per segment that our MP allows, so spell speed is really only useful to the point where you can comfortably fit a full three segments into the one minute recast on Enochian.
    ...which is all values of Spell Speed less than 1600 or so, so saying that you only want Spell Speed to a point is flat wrong when the breakpoint that we'd be worried about is literally never going to be encountered.

    You're just looking at this in the complete wrong way. You're considering additional casts being completed in the same time window, when we're looking at how long it takes us to complete the string of casts that we need to and want to complete.

    Fundamental misunderstanding of my counterpoint to you.
    Quote Originally Posted by Rongway View Post
    MP might be infinite, but max MP is not.
    There isn't enough MP to support the loads of spell speed that people want to stack.

    On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
    This is completely debunked by the extensive post I made, by pointing out that what you are arguing here is a grossly incorrect way of viewing the benefit of Spell Speed. You're looking at it as black and white -
    "Can I get more casts of Fire IV during Enochian if I increase Spell Speed? No? Welp."
    When it is really:
    "Will my Enochian be off cooldown for less time if I have additional Spell Speed? Yes! Hot damn."

    It's a few seconds here and there, but in discussing min-maxing and optimal stat spreads for BLM, it is fundamentally wrong to argue that these additional Fire cycles in an extended duration fight do less to aid dps than the comparatively marginal gains you would get from an equivalent expense into Critical Hit Rate.

    (There's also the breakpoint I can't be arsed to find where you'd be able to do F3>F4x5>B3, rather than having an F1 in there)
    (0)
    Last edited by JackFross; 04-09-2016 at 12:01 PM.

  6. #6
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by JackFross View Post
    When it is really:
    "Will my Enochian be off cooldown for less time if I have additional Spell Speed? Yes! Hot damn."
    Quote Originally Posted by Rongway View Post
    spell speed is really only useful to the point where you can comfortably fit a full three segments into the one minute recast on Enochian.
    The point where you can comfortably fit a full three segments (including accessory and supplemental actions) into the one minute recast on Enochian is the point where Enochian is off cooldown the minimum amount of time (approaching 0 seconds), so why we're still arguing is beyond me.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  7. #7
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by JackFross View Post
    (There's also the breakpoint I can't be arsed to find where you'd be able to do F3>F4x5>B3, rather than having an F1 in there)
    I got 5 Fire IV into a single rotation only with fey wind, ley lines and an enhanced arrow with my SS being at 1046. A new problem arises though. Mp ticks, you're too fast with B4 and Thunder in UI, you only get 1 tick lol. Still was fun being a machine gun. But the amount of SS we'd need for that probably will never be attained. My GCD was at 1.51 or so with those buffs.
    (0)

  8. #8
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Spell Speed and Crit Hit Rate roll downhill; the more you have, the larger the marginal boost from adding more.
    (0)

  9. #9
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by StouterTaru View Post
    Spell Speed and Crit Hit Rate roll downhill; the more you have, the larger the marginal boost from adding more.
    Isn't SS the only stat with no dimishing returns?
    Afair it's something like ~30 points per -0,1s recast, which is an improvement by -0,4% from 2,5 to 2,49 but an improvement of -0,44% if it's from 2,3 to 2,29.
    (0)

  10. #10
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Neophyte View Post
    Isn't SS the only stat with no dimishing returns?
    Afair it's something like ~30 points per -0,1s recast, which is an improvement by -0,4% from 2,5 to 2,49 but an improvement of -0,44% if it's from 2,3 to 2,29.
    No Crit has no diminishing returns either. The higher the crit, the higher the chance and the higher the damage. It's like double dipping.
    (1)

Page 1 of 3 1 2 3 LastLast