I'm just curious about how much spell speed is too much spell speed for BLM. I'm going to guess somewhere around 1000+?
I'm just curious about how much spell speed is too much spell speed for BLM. I'm going to guess somewhere around 1000+?
You can't have too much spell speed for BLM lol. It's not like you have a limited resource xD
MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
Error 3102 Club, Order of the 52nd Hour
The faster you can switch from AF to UI and back the better. So, if you can get nearly 4 sets of AF off instead of 3 sets of AF that'd be much better than the normal right?MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
So in 90 seconds you'd be getting ~16-18 F4's instead of 12-14. Plus you also get extra room for bonus T3 procs. 390>280 even when not including the DOT.
When you have enough room for just 3 AF rotations extra T3 procs are sometimes bad. But if you have extra room, (like 10 seconds say) extra T3 procs are good because they're free damage allowing smoother transition to next full enochian phase.
Which is getting close at around 1100 SS.
As I just explained in a long post above, this is absolutely not accurate for any value of Spell Speed that we can achieve in this patch cycle. Enochian is the only cooldown in the game that is directly affected by the amount of Spell Speed you have. I outline this here:
I further explain that this is the minimum cooldown for Enochian, and you will only see this exact rotation 1 out of every 10 casts of Enochian that you do in single-target encounters, at BEST.Assuming 0 random procs and a 2.26s GCD (since you gave me the F4 cast for that speed), your Enochian rotation would be:
F3>Eno>F1>F4>F4>F4>F3p>F4>B3>T1>B4
F3>F4>F4>F1>F4>F4>B3>T1>B4
F3>F4>F4>F1>F4>F4>B3>T1
F3>Eno
F4/B4 casts: 14*2.71s = 37.94s
GCD casts: 12*2.26s = 27.12s
Total: 39.06s + 27.96s = 65.06s
...which is all values of Spell Speed less than 1600 or so, so saying that you only want Spell Speed to a point is flat wrong when the breakpoint that we'd be worried about is literally never going to be encountered.
You're just looking at this in the complete wrong way. You're considering additional casts being completed in the same time window, when we're looking at how long it takes us to complete the string of casts that we need to and want to complete.
Fundamental misunderstanding of my counterpoint to you.
This is completely debunked by the extensive post I made, by pointing out that what you are arguing here is a grossly incorrect way of viewing the benefit of Spell Speed. You're looking at it as black and white -MP might be infinite, but max MP is not.
There isn't enough MP to support the loads of spell speed that people want to stack.
On paper, yeah, loads and loads of spell speed are great, but spell speed doesn't get you any more Fire IVs in an Enochian segment where your MP only supports four casts anyway.
"Can I get more casts of Fire IV during Enochian if I increase Spell Speed? No? Welp."
When it is really:
"Will my Enochian be off cooldown for less time if I have additional Spell Speed? Yes! Hot damn."
It's a few seconds here and there, but in discussing min-maxing and optimal stat spreads for BLM, it is fundamentally wrong to argue that these additional Fire cycles in an extended duration fight do less to aid dps than the comparatively marginal gains you would get from an equivalent expense into Critical Hit Rate.
(There's also the breakpoint I can't be arsed to find where you'd be able to do F3>F4x5>B3, rather than having an F1 in there)
Last edited by JackFross; 04-09-2016 at 12:01 PM.
The point where you can comfortably fit a full three segments (including accessory and supplemental actions) into the one minute recast on Enochian is the point where Enochian is off cooldown the minimum amount of time (approaching 0 seconds), so why we're still arguing is beyond me.
Error 3102 Club, Order of the 52nd Hour
I got 5 Fire IV into a single rotation only with fey wind, ley lines and an enhanced arrow with my SS being at 1046. A new problem arises though. Mp ticks, you're too fast with B4 and Thunder in UI, you only get 1 tick lol. Still was fun being a machine gun. But the amount of SS we'd need for that probably will never be attained. My GCD was at 1.51 or so with those buffs.
Spell Speed and Crit Hit Rate roll downhill; the more you have, the larger the marginal boost from adding more.
Isn't SS the only stat with no dimishing returns?
Afair it's something like ~30 points per -0,1s recast, which is an improvement by -0,4% from 2,5 to 2,49 but an improvement of -0,44% if it's from 2,3 to 2,29.
No Crit has no diminishing returns either. The higher the crit, the higher the chance and the higher the damage. It's like double dipping.
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