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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Easy way to find out:
    Keep adding spell speed until you're able to do something different, and try to think over what further changes might come with even more spell speed. If it's not near a particular spell speed plateau, it's going to be worth a bit less than more direct damage increases.

    That said, keep in mind some safety margin for clipping (e.g. via Sharp Cast or increased reaction times due to panic-mode). Determination will still scale a bit less than either Speed or Crit until at... levels likely unreachable in this expansion... though it's far from a shit stat. The +CritDamage component of the adjusted Critical Strike stat keeps it from tapering off nearly as much as before, and .01 seconds per 25 SS or whatever it the ratio was will be worth a greater % of your remaining GCD the further you increase the stat /decrease the GCD.
    (0)

  2. #2
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Ideally 1000+ spell speed is best, 8-900 is far too low.
    Just meld spell speed where you can, add crit for the rest, and if not possible to add crit add determination.
    (0)

  3. #3
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    (0)
    Last edited by FunkyBunch; 04-12-2016 at 07:19 AM.

  4. #4
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FunkyBunch View Post
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_.
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the Thundercloud at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.
    (0)

  5. #5
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by ShaolinMike View Post
    Couldn't you throw in a filler spell while in UI to wait for the tick? I like to use a Thunder I when I run into this, just so there's something to do rather than sit and wait for the tick before Casting Fire III again. Also, If it procs you can switch targets and throw the TP at another target. I'm far from a good BLM, but it sounds like a good idea to me in my own head lol.
    You can, but it's a straight up DPS loss and can still mess with your mana. As you may get an extra tick.
    We're talking like tenths of a second here. You don't need to wait for the tick, you need to wait just enough so the tick happens during your F3 cast.

    Remember the AoE rotation is F3-F2-F2-F2-Flare-Transpose-F3-F2-F2-Flare. Adding in a T1 to force the tick or something is a pretty big DPS loss. Not as big as having the wrong amount of MP in AF but it's definitely not optimal. On 3+ enemies every single target spell is a DPS loss compared to F2/Flare, even T3P.
    Also you don't need to cast B1/B2 in the AoE rotation ever.
    (0)

  6. #6
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by FunkyBunch View Post
    One thing to note. With high spell speed, sometimes your AoE rotations can screw you because your F3 from UI is too fast and you don't actually get the mana tick (;_; ).
    So you get stuck after casting F3, with only enough MP for an F2 and then you're OOM and have to wait for transpose to be off cooldown. True Story.
    This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).

    The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
    (0)

  7. #7
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by JackFross View Post
    This is literally the worst. I've taken to just NOT using Ley Lines during AoE stuff because I always forget to hold for a half-second and end up missing the tick! xD Generally the 1 tick is enough for F2>B3, though, I think? I also always carry Max Ethers with me just in case I fuck it up (or if I feel like triple Flare).

    The worst, though, is running down to one mob left and cycling from transpose>F3>F1 and you use one too many F1s and end up with like sub 100 Mana left and can't even B3.
    But you don't want to F2->B3 if you don't have to. But I agree on the F3-F1 thing. Many annoyings.
    (0)

  8. #8
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by FunkyBunch View Post
    But you don't want to F2->B3 if you don't have to. But I agree on the F3-F1 thing. Many annoyings.
    Wasn't saying it's not a loss, just I think I remember that being a way to salvage it. Though that might have also been before the 12s AF timer - back when AF in that situation would wear off before Transpose is back. D:
    (0)

  9. #9
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FunkyBunch View Post
    Plus you also get extra room for bonus T3 procs. 390>280 even when not including the DOT.
    ?_? F4 is 529,2p with AF3 and Eno. Spamming TC without any regard to how much has passed since previous application of Thunder of any type is a bad idea.

    Quote Originally Posted by FunkyBunch View Post
    No Crit has no diminishing returns either. The higher the crit, the higher the chance and the higher the damage. It's like double dipping.
    Not really double dipping. If crit didn't increase crit damage, it would have diminishing returns. Going from 20% to 21% is worse than going from 5% to 6%.

    Quote Originally Posted by Maero View Post
    Ideally 1000+ spell speed is best, 8-900 is far too low.
    I really want to know where this idea of 900 SS being too low suddenly came up. You won't magically be able to do something differently with 1000 SS compared to 900. Well I guess you could go to fourth Eno rotation without cutting an F4 if needed, but that's quite niche.

    SS and AoE things.
    Don't cast anything during ice and just wait until after the first tick before casting F3. That's all there is to it.

    SS doesn't do anything for you in AoE situation until you can shave off a full three seconds. That said, Ley does absolutely nothing for you in AoE. I guess you could technically get that last F2 or Flare off before some/all of the mobs die, and increase the kill speed by 0.5 seconds. Yay, I guess? There is also some TC shenanigans you can do with 900 SS+, but you can't quarantee the procs when you want them to happen, so yeah. Anyways, I'm not sure if it's even possible to do the normal rotation in 12 seconds, because you always need two mana ticks to do anything worthwhile.
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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