Why not keep the level 60 roulette as is and have the 3.3 dungeons join the 3.2 dungeons for expert roulette? Then have the 3.2 dungeons move to 60 while 3.4 dungeons takes its place so that there are 4 dungeons in the ex roulette as of 3.3



Why not keep the level 60 roulette as is and have the 3.3 dungeons join the 3.2 dungeons for expert roulette? Then have the 3.2 dungeons move to 60 while 3.4 dungeons takes its place so that there are 4 dungeons in the ex roulette as of 3.3
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Because as someone said, each new set of dungeons per patch are made with a specific ilvl in mind. If you throw in older dungeons into the Expert Roulette, people will want to farm the older dungeons because the mobs there are weaker and the reward would be the same. People will do anything to make things easy for themselves. If you want the dungeons from the old set to be in the next cycle for the roulette, then the new dungeons can't have the ilvl gate be higher so that things can be "fair".


You know this is the reason why Fractal/Neverreap are capped at 210 ilvl? All they would have to do is cap the ilvl at whatever was highest when the dungeon was released, power problem solved.Because as someone said, each new set of dungeons per patch are made with a specific ilvl in mind. If you throw in older dungeons into the Expert Roulette, people will want to farm the older dungeons because the mobs there are weaker and the reward would be the same.
The main hurdle is that each dungeon series has a different ilvl requirement to enter, so maybe you'd have to fulfill the min-ilvl of the highest rank dungeons regardless of a more diverse expert pool.



That's not entirely true - the older dungeons are constantly re-adjusted to give less tomes by themselves than the newer ones. So while the bonus would be the same, in the end, tome/time would be quite similar. Sure, chance of failure might be lower in the older dungeons, buuut...I can't remember the last time I had a failed dungeon group aside from people leaving ._.'
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