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  1. #1
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Why not keep the level 60 roulette as is and have the 3.3 dungeons join the 3.2 dungeons for expert roulette? Then have the 3.2 dungeons move to 60 while 3.4 dungeons takes its place so that there are 4 dungeons in the ex roulette as of 3.3
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Antanias View Post
    Why not keep the level 60 roulette as is and have the 3.3 dungeons join the 3.2 dungeons for expert roulette? Then have the 3.2 dungeons move to 60 while 3.4 dungeons takes its place so that there are 4 dungeons in the ex roulette as of 3.3
    Because as someone said, each new set of dungeons per patch are made with a specific ilvl in mind. If you throw in older dungeons into the Expert Roulette, people will want to farm the older dungeons because the mobs there are weaker and the reward would be the same. People will do anything to make things easy for themselves. If you want the dungeons from the old set to be in the next cycle for the roulette, then the new dungeons can't have the ilvl gate be higher so that things can be "fair".
    (0)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Because as someone said, each new set of dungeons per patch are made with a specific ilvl in mind. If you throw in older dungeons into the Expert Roulette, people will want to farm the older dungeons because the mobs there are weaker and the reward would be the same.
    You know this is the reason why Fractal/Neverreap are capped at 210 ilvl? All they would have to do is cap the ilvl at whatever was highest when the dungeon was released, power problem solved.

    The main hurdle is that each dungeon series has a different ilvl requirement to enter, so maybe you'd have to fulfill the min-ilvl of the highest rank dungeons regardless of a more diverse expert pool.
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  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by MilesSaintboroguh View Post
    If you throw in older dungeons into the Expert Roulette, people will want to farm the older dungeons because the mobs there are weaker and the reward would be the same.
    That's not entirely true - the older dungeons are constantly re-adjusted to give less tomes by themselves than the newer ones. So while the bonus would be the same, in the end, tome/time would be quite similar. Sure, chance of failure might be lower in the older dungeons, buuut...I can't remember the last time I had a failed dungeon group aside from people leaving ._.'
    (0)