How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
Last edited by Exira; 04-09-2016 at 03:43 AM.
Don't worry. It won't be skilled teams or grinding teams getting the rewards. It will all go to win traders.
Please look forward to it.



They did do something in wolves den about it. If teams didn't have similar PvP ranks, a lot of time would pass before they are matched up, even if only two teams were queued. On Odin I was in a PvP linkshell which would do competitive matches, and if the two teams had a PvP rank average that was too different, it would take over 30mins for it to pop. It wasn't an effective fix, but they tried. Same with Triple Triad, they kept changing the way the pts worked and the rewards given, it wasn't an effective fix at all, but they tried. (Not sure what they did for LoV, I didn't play it much). Its not like they did nothing like your post suggests. /white knight over
I have no faith either because their attempted fixes don't tend to work at all.
Last edited by NessaWyvern; 04-09-2016 at 03:34 PM.
Keep rewards skill based lol. That's a little amusing considering heavy metal status, increased adrenaline gauge rate (even when not in combat), limit breaks, and offensive and defensive kits will exist in the season. Granted Feast is still more skill based than frontlines but that's not saying much.

You are no longer able to queue for different langs in premade queue - win trades aren't possible.
Not in the traditional sense, but it is very likely that with such a small population you could simply queue with your friends during non-peak hours and just throw games for someone to help them climb.
Simple. Make rewards that are not exclusive to the top grinded points. This kind of thing isn't an issue in game's with higher population, but since Diamond teams can just farm lower ranked teams indefinitely for points, the issue arises. Honestly I think they should have experimented with less exclusive rewards (EX: Reward based on highest achieved tier in the season, not placement in points)How do we keep rewards skill based and not just about certain teams grinding for 12 hours a day
http://forum.square-enix.com/ffxiv/t...-Profile/page4
According to one of the dev posts here the matchmaking system will be different than what we have now. So actually nah, Diamond teams cant just fight bronze and silver teams indefinitely, let alone farm them.Simple. Make rewards that are not exclusive to the top grinded points. This kind of thing isn't an issue in game's with higher population, but since Diamond teams can just farm lower ranked teams indefinitely for points, the issue arises. Honestly I think they should have experimented with less exclusive rewards (EX: Reward based on highest achieved tier in the season, not placement in points)
Last edited by Dimitrii; 04-09-2016 at 12:38 PM.
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