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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Claviusnex View Post
    If you add in the text I left out to meet the 1000 char limit he was complaining about being called an elitist yet used the same language that is interpreted as being one. For example I removed this from the quote:

    "Anyone that does not agree, and even hints that maybe the player in question may need to improve, is demonised as an elitist."

    This to me is the "git gud" statement and let's not forget things like the term "faceroll" in reference to players expecting it and not a specific game mechanic. So as I said to me that is the type of stuff an elitist would say and undermines the rest of the posters comments.
    The added quote you provided wasn't offensive, and is true. If someone suggests a player needs to improve, they often are demonized as an elitist.

    Quote Originally Posted by neoxdeciple View Post
    I'm liking some of the feed back.

    While I understand that you dislike the system and prefer a simpler system for crafting such as your games listed, I do beleive its an opinion and not a problem of sorts
    Sorry, I guess I should have prefaced. I thought it was obvious that my entire post was my opinion on things.

    A few other notes:

    Primals: Mog Extreme is a perfect example of coordination rather than a dance. Bismark Extreme is another one which feels less like a dance.
    Dungeon puzzles: Yes this game is sorely lacking for puzzle solving in dungeons
    Addons: I get they are not part of the game, but I think the current status of the game should include what the game is lacking that other games in the genre have. Further, I wanted to express most of what I said, but saw your post and thought it made more sense to respond instead of making a new one
    Glamour Thing: Though I am not a software engineer, I am fairly certain it would take up less server space to have a list of available glamours and a tick yes/no for whether you have it unlocked vs having each item in everyones inventory that needs to record things like if is glamoured over, if it is dyed, it's durability etc.
    Housing: That may be their solution to the housing complaint, but it's a pretty bad one.
    Gear: you argued against several of my gear complaints citing vertical progression - however, vertical progression does not dictate that gear must be obtained via tomes, nor does it say that stats cannot have interesting worth or that there cannot be multiple options per tier.
    Open World Zone: Again you cite vertical progression of why these don't exist, yet these areas exist in games with vertical progression models (like WoW and Wildstar).

    I'm sorry if you felt I derailed your thread, or hijacked it. As I said, I simply wanted to post my thoughts on the game and your thread seemed like a good place to put it.
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  2. #2
    Player
    neoxdeciple's Avatar
    Join Date
    Jan 2014
    Location
    Ipswich
    Posts
    108
    Character
    Shiroe Enchanter
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaurie View Post
    The added quote you provided wasn't offensive, and is true. If someone suggests a player needs to improve, they often are demonized as an elitist.

    Sorry, I guess I should have prefaced. I thought it was obvious that my entire post was my opinion on things.

    A few other notes:

    Primals: Mog Extreme is a perfect example of coordination rather than a dance. Bismark Extreme is another one which feels less like a dance.
    Dungeon puzzles: Yes this game is sorely lacking for puzzle solving in dungeons
    Addons: I get they are not part of the game, but I think the current status of the game should include what the game is lacking that other games in the genre have. Further, I wanted to express most of what I said, but saw your post and thought it made more sense to respond instead of making a new one
    Glamour Thing: Though I am not a software engineer, I am fairly certain it would take up less server space to have a list of available glamours and a tick yes/no for whether you have it unlocked vs having each item in everyones inventory that needs to record things like if is glamoured over, if it is dyed, it's durability etc.
    Housing: That may be their solution to the housing complaint, but it's a pretty bad one.
    Gear: you argued against several of my gear complaints citing vertical progression - however, vertical progression does not dictate that gear must be obtained via tomes, nor does it say that stats cannot have interesting worth or that there cannot be multiple options per tier.
    Open World Zone: Again you cite vertical progression of why these don't exist, yet these areas exist in games with vertical progression models (like WoW and Wildstar).

    I'm sorry if you felt I derailed your thread, or hijacked it. As I said, I simply wanted to post my thoughts on the game and your thread seemed like a good place to put it.
    No no not at all, personal opinions matter to some extent when viewing changes that are a good or bad thing every thing is subjective .

    ahh yeah I didn't think of Mog Ex,
    Lacking puzzles indeed, i don't think the addition would be a bad thing.
    Housing. haha while i don't disagree I personally wouldnt be happy with just a room and not a house I think a bigger problem is a lack of purpose in housing in general, personally I think some ideas COULD have been amazing but need to bring them up to be useful. for example the crafting stations, such a good concept to draw people into crafting, but the benefits of them are just so so low. Gardening has been a great sustained addition. Airship crafting I think could use some more additions also. Ive really liked aspects that have a real function to owning a house and not glamour.
    Gear Your not wrong, While, i was trying to just point out specific problems in terms of certain gear suggestions. in all honesty yes, multiple gear sets per level could be viable. except for one issue. Tinier keeps the player playing but slowing the amount of gear you receive so you don't steam roll. so the only thing i can think of to keep that from happening is to make multiple pieces available via tomes. but thats the issue, you will always go for the piece with the better secondary's. so the other pieces would be redundant other than glamour. and as you pointed out its because the stat choices are so basic. Talking of using other currencys away from tomes we already have pages, which again have to be capped like tomes because of the model for same reasons .
    Open world Zone I wouldn't say its an impossible feat to achieve think of my comment as a trying to understand why they haven't done it yet not saying NO VERTICLE WONT HAPPEN kind of comment :P but again this is something i thing the game would really benefit from and personally I would like to see
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