I'm liking some of the feed back.
While I understand that you dislike the system and prefer a simpler system for crafting such as your games listed, I do beleive its an opinion and not a problem of sorts, yes its essencially its own mini game but i think its important to understand its class actions, from a class system where you gain exp and gear up and level up just as you would a battle class, thus its really not justifyed to be a simple system, but its also important that crafting also contributes to the main objective to the game, which is gearing, potions, food. I dont have a problem with this system at all.
I dont completely disagree, more options is always a good thing, but again its important to remember the games fairly young in its life cycle, first expansion and the likes, I wouldnt expect any changes with a patch at all and I fully expect to see more options in the future. but as a starting point I dont think they have done bad in the slightest. The beauty of having mutiple class's just gives you more to do, and experience content in the game from a different perspective.
Same reply as the above.
I touched on this in my first post, The game its literally built on a linier gear progression model. Which people frequently argue about, I think its down to opinion which is better linier or horizontal. That being said I dont mind the linier model, it means Ive constantly got a new gear set to work toward. which in a way is its own form of entertainment, that being said I would love to have horizontal progression for more. Either works.
I understand what you mean, and we understand why they exist, the nessisary evil for leveling a dps class! XD but sillyness aside mechanics and the like would be fun. and what i took away from your comment was there is ZERO reason to farm fates at level 60. i dont think 20 or 30 eso's would hurt or a currency for glamour for each area, just some ideas, (stolen from behemoth and odin fates) but i dont understand why they havn't made any large scale fates like those of primals in each respective beast tribe zone. Thats a fate I would go out of my way to do!
Hunts is one thing I havn't done too much of. for the exact reasons you have given (except when required for progression) I think the problem you outlined is an exact cause and effect from wether or not they are relivent to content at the time. the only thing i can think of that makes them worth while to do outside of progression at present is the mount. thats it.![]()
Sunkun temple is the only temple that comes to mind when you say "some form of puzzle" as much as a puzzle every now and then would be nice. i dont nessissary think its a manditory for it to be a good dungeon. Mechanics are always good on the other hand. but primaryly i think they need a good back story. but thats my opinion.
I wouldnt say i have an Issue with the way it is. it does its intended purpose. the change you suggest just filters players into different cues. whcih defys the point of a duty finder. its just a quick way of finding a team, nothing more.
They arnt a part of the game so i dont really want to discuss them here. My threads about the current game as it stands.
I do beleive that the report feature is there to be used. While I cant say all complaints are delt with i do feel square does their part or it wouldnt exist. This things going to happen in any online mmo.
Although annoying as hell, not what threads about.
I've said my 2 cents :P but yes, more would be amazing.
Il have to disagree with you on this one. I feel they have always been the ay you mentioned. a dance you all have to remember depending on your roll. but i think all content revolves around like this.
Yes. Replay value. good idea.
I think squares aware of this (hence apartment housing is planned to be released)
I agree, listing from a retainer is annoying a tad, but im sure a list item from market wouldnt be hard to impliment if enough noise was made about it.
I touched again on this in mini games, while i may not have the same veiw's as you. I enjoy the majority of the content its just lacking some form of purpose for such large scale minigames besides killing time before a duty.
Im all for this, or at the very least key items.
I do believe we have already heard a response to this, which was (correct me if im wrong) something to do with the amount of server space needed to store the extra data or something. but it would be nice.
While your not wrong, square did say that the way it was being used wasnt as intended. however. When it offered the main currency i did see teams go looking to complete objectives, but thats about it. I feel the only mistake was that monsters droped the rewards directly. Perhaps if they droped some sort of item to then search for what it unlocked or filled a visable bar to unlock a "hidden" location we may have seen the intended result.
Again I agree to some extent. The rewards of current roullettes are very large, and only justifyable by large content grinds such as the relic. (because lots of tomes helps with that ALOT however as you stated its VERY easy to cap. i finish my lore cap every tueday as tuesdays I have a free day. what do i do? Do my Roulletes left over from monday, and alexander grind, void arc, reset Roulletes and then some pvp. very little. i also understand it has to be this way, some people dont play as much as I can. I've seen this mentioned somewhere on the forams before but a roullette roll over would slow speed capping and cater the needs for people with less time.
however again this is a verticle progression model game as such thats the method we are stuck with. If its ever to move to horizontal progression we most likely will see a change. However getting gear from methods other than tomestones would be great. Just very unlikely to be implimented. Hence the lesson from Diadem. (which i personally loved)
While I agree that the Steps of Faith wasnt hard and i actually enjoyed it on release i can see why they nerfed it (maybe a bit too much) it essecially was STORY mode content. (I still dont understand why story mode trials/ Aetherical reasearch arn't in Main Scenario roullette XD)
While techniquely we kind of have them as you said, unfortunately with linier gear progression I'm not sure a true end game area could be implemented well unless the area monster's were like diadem difficulty, because after a few content patchs you end up steam rolling everything. More activitys? SURE but what rewards could be available for doing such a thing. Thats the major problem.



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