SE made the story available via easy mode because too few people could clear raid. Whilst I understand that, the feeling of finally getting a fight down and getting the next cutscene, and slice of the story was truly epic, especially if it was something we'd been working on for weeks. Watching the twins delve ever deeper into finding Bahamut was great, and something we've sadly lost completely.

The price of dumbing everything down so it is so completely faceroll is not something that should be ignored.
We are now at the stage where people can clear content with inappropriate gear, broken gear, and, in some cases, no gear at all in some slots.

I put it down to "elitist" tag. Anything that is not beatable by everyone is deemed too hard. Anyone that does not agree, and even hints that maybe the player in question may need to improve, is demonised as an elitist.

There is no reward in beating something that has no difficulty at all, and imo the best reward was the feeling of finally beating something I'd worked so hard to clear