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  1. #1
    Player
    randysquirrel's Avatar
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    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    SE made the story available via easy mode because too few people could clear raid. Whilst I understand that, the feeling of finally getting a fight down and getting the next cutscene, and slice of the story was truly epic, especially if it was something we'd been working on for weeks. Watching the twins delve ever deeper into finding Bahamut was great, and something we've sadly lost completely.

    The price of dumbing everything down so it is so completely faceroll is not something that should be ignored.
    We are now at the stage where people can clear content with inappropriate gear, broken gear, and, in some cases, no gear at all in some slots.

    I put it down to "elitist" tag. Anything that is not beatable by everyone is deemed too hard. Anyone that does not agree, and even hints that maybe the player in question may need to improve, is demonised as an elitist.

    There is no reward in beating something that has no difficulty at all, and imo the best reward was the feeling of finally beating something I'd worked so hard to clear
    (2)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by randysquirrel View Post
    ....
    There is no reward in beating something that has no difficulty at all, and imo the best reward was the feeling of finally beating something I'd worked so hard to clear
    There is also the feeling of not beating something for months and years. It makes some people gun shy of trying any other difficult content. You cannot just will people to get better, eventually they will just stop trying, and the people banging their heads at a raid(not the people that have it on farm mid tier mind you) will also want to stop trying. As the devs mentioned, when you get to that point, it is as if the raiding tier doesn't exist.

    You could do it, if you kept plugging away at enough pf and df parties and get lucky. But not everyone has that tolerance or is willing to do it on things again and again.
    (3)

  3. #3
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by randysquirrel View Post
    I put it down to "elitist" tag. Anything that is not beatable by everyone is deemed too hard .... There is no reward in beating something that has no difficulty at all, and imo the best reward was the feeling of finally beating something I'd worked so hard to clear
    Your statement comes off as elitist to me. How can you judge what is hard for someone? I'm pushing 60 yrs old and no longer have the reflexes to do certain levels of content no matter how hard I try. Does this mean I should be cutoff from the end game storyline and the full game content? Or could it be that the easier levels you call a faceroll are actually no less challenging and an accomplishment for a good portion of the player base.

    This is one thing I see across MMO's and that is the lack of empathy of many of the players. Maybe if more folks took into account that not everyone is young or healthy some of the disparagement and blaming of easy content as ruining the game might go away.
    (5)

  4. #4
    Player Kaurie's Avatar
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    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Claviusnex View Post
    Your statement comes off as elitist to me. How can you judge what is hard for someone? I'm pushing 60 yrs old and no longer have the reflexes to do certain levels of content no matter how hard I try. Does this mean I should be cutoff from the end game storyline and the full game content? Or could it be that the easier levels you call a faceroll are actually no less challenging and an accomplishment for a good portion of the player base.

    This is one thing I see across MMO's and that is the lack of empathy of many of the players. Maybe if more folks took into account that not everyone is young or healthy some of the disparagement and blaming of easy content as ruining the game might go away.
    While their post comes of as elitist (it doesn't), your post comes off as selfish. You are suggesting that because you are older that the game should be less interesting for the majority to cater to your specific circumstances.
    (1)

  5. #5
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    While their post comes of as elitist (it doesn't), your post comes off as selfish. You are suggesting that because you are older that the game should be less interesting for the majority to cater to your specific circumstances.
    Not selfish or to use the more common term entitled at all. The age reference was purely a way to counter the "git gud" comment implied in the update as it doesn't take into account a person can be good within a different context than the originator of the comment. I personally don't care that SE, Blizzard or any of the other companies make higher level content. I don't care that they get higher level gear. Yet whenever threads arise someone talks about how easy content ruins the game and makes people lazy as if it will fix the reality that not everyone cares to progress or has the ability progress to the harder levels of content. It is natural that the available player pool will decrease the harder the content and nothing will change that. The end result of all of this is people being accused of being elitist or entitled when the game has an ability to accommodate both and in general what is good for one group is good for the other.

    Personally I much prefer this game over WOW and have found the in game community here to be much better than I saw in WOW (been there for close to seven years). I like the different ways I can gear up with FF XIV. I am more oriented to the storyline and questing. I was running normal level raids in WOW and to be honest after seeing a boss for the umpteenth time I reached a point I didn't care anymore. Here while I primarily do instanced content as part of the storyline I have alternatives to get decent gear that don't require me to run a raid a 100 times. Much less boring in my mind not to mention alternatives are good.

    Are there things I wish could be improved? Yes. One area is crafting where I have similar feelings about it as you do. I also don't care for the way banking seems to be a mishmash of store one type of item here, another there and yet another someplace else. Lastly not to digress but the way RMT is handled which has made me quit once before and just might do it again.
    (1)
    Last edited by Claviusnex; 04-09-2016 at 08:24 AM.

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Claviusnex View Post
    Not selfish or to use the more common term entitled at all. The age reference was purely a way to counter the "git gud" comment implied in the update as it doesn't take into account a person can be good within a different context than the originator of the comment. I personally don't care that SE, Blizzard or any of the other companies make higher level content. I don't care that they get higher level gear. Yet whenever threads arise someone talks about how easy content ruins the game and makes people lazy as if it will fix the reality that not everyone cares to progress or has the ability progress to the harder levels of content. It is natural that the available player pool will decrease the harder the content and nothing will change that. The end result of all of this is people being accused of being elitist or entitled when the game has an ability to accommodate both and in general what is good for one group is good for the other.

    Personally I much prefer this game over WOW and have found the in game community here to be much better than I saw in WOW (been there for close to seven years). I like the different ways I can gear up with FF XIV. I am more oriented to the storyline and questing. I was running normal level raids in WOW and to be honest after seeing a boss for the umpteenth time I reached a point I didn't care anymore. Here while I primarily do instanced content as part of the storyline I have alternatives to get decent gear that don't require me to run a raid a 100 times. Much less boring in my mind not to mention alternatives are good.

    Are there things I wish could be improved? Yes. One area is crafting where I have similar feelings about it as you do. I also don't care for the way banking seems to be a mishmash of store one type of item here, another there and yet another someplace else. Lastly not to digress but the way RMT is handled which has made me quit once before and just might do it again.
    Indeed, and just to clarify - it was mostly that you called him elitist that I retorted to your post. He was simply expressing his feeling that he doesn't feel any sense of reward for beating easy content.

    I agree with you that there needs to be something for everyone. The issue with FFXIV is that 90% of the content caters to casual or easy-play, and the 8% is catered to very difficult play - with only a very small margin of what many people call 'mid-core' content.
    (0)

  7. #7
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    Indeed, and just to clarify - it was mostly that you called him elitist that I retorted to your post. He was simply expressing his feeling that he doesn't feel any sense of reward for beating easy content.
    If you add in the text I left out to meet the 1000 char limit he was complaining about being called an elitist yet used the same language that is interpreted as being one. For example I removed this from the quote:

    "Anyone that does not agree, and even hints that maybe the player in question may need to improve, is demonised as an elitist."

    This to me is the "git gud" statement and let's not forget things like the term "faceroll" in reference to players expecting it and not a specific game mechanic. So as I said to me that is the type of stuff an elitist would say and undermines the rest of the posters comments.

    All of us need to keep in mind that we can make comments, hopefully constructive, about the game that does not demean other players. To paraphrase one of your comments and seeing pretty much the same thing by another poster how about saying something along the lines that the game seems to do well for casual/tourist and the high level players but is lacking a means of progression and variety for those in the middle tier. To improve the experience for these middle tier players .... (fill in the rest). Or another idea I've seen presented, It is hard for those players in the middle tier to find sufficient players to be able to play XYZ. It would be nice to develop a mechanism to be able to fill these spots from other player skill levels. Neither of these demean other players and puts the onus on SE to fix a well stated problem.
    (1)
    Last edited by Claviusnex; 04-09-2016 at 09:33 AM.

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Claviusnex View Post
    If you add in the text I left out to meet the 1000 char limit he was complaining about being called an elitist yet used the same language that is interpreted as being one. For example I removed this from the quote:

    "Anyone that does not agree, and even hints that maybe the player in question may need to improve, is demonised as an elitist."

    This to me is the "git gud" statement and let's not forget things like the term "faceroll" in reference to players expecting it and not a specific game mechanic. So as I said to me that is the type of stuff an elitist would say and undermines the rest of the posters comments.
    The added quote you provided wasn't offensive, and is true. If someone suggests a player needs to improve, they often are demonized as an elitist.

    Quote Originally Posted by neoxdeciple View Post
    I'm liking some of the feed back.

    While I understand that you dislike the system and prefer a simpler system for crafting such as your games listed, I do beleive its an opinion and not a problem of sorts
    Sorry, I guess I should have prefaced. I thought it was obvious that my entire post was my opinion on things.

    A few other notes:

    Primals: Mog Extreme is a perfect example of coordination rather than a dance. Bismark Extreme is another one which feels less like a dance.
    Dungeon puzzles: Yes this game is sorely lacking for puzzle solving in dungeons
    Addons: I get they are not part of the game, but I think the current status of the game should include what the game is lacking that other games in the genre have. Further, I wanted to express most of what I said, but saw your post and thought it made more sense to respond instead of making a new one
    Glamour Thing: Though I am not a software engineer, I am fairly certain it would take up less server space to have a list of available glamours and a tick yes/no for whether you have it unlocked vs having each item in everyones inventory that needs to record things like if is glamoured over, if it is dyed, it's durability etc.
    Housing: That may be their solution to the housing complaint, but it's a pretty bad one.
    Gear: you argued against several of my gear complaints citing vertical progression - however, vertical progression does not dictate that gear must be obtained via tomes, nor does it say that stats cannot have interesting worth or that there cannot be multiple options per tier.
    Open World Zone: Again you cite vertical progression of why these don't exist, yet these areas exist in games with vertical progression models (like WoW and Wildstar).

    I'm sorry if you felt I derailed your thread, or hijacked it. As I said, I simply wanted to post my thoughts on the game and your thread seemed like a good place to put it.
    (0)