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  1. #1
    Player
    neoxdeciple's Avatar
    Join Date
    Jan 2014
    Location
    Ipswich
    Posts
    108
    Character
    Shiroe Enchanter
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MihaelB View Post
    They've lowered the complexity for lots of things in my opinion and put a time duration sticker over it to try make it difficult resulting in a very quick transition to boredom instead of gradual excitement.
    I agree they have lowered the complexity of some things, Alexander normal people a point on this but i think it really did just drain the interest from savage mode, my experience of doing coil was all week you would strike to get a turn down, and everyone would be so excited just to see that little end cutscene and find out more of the story, my teams loved having the gear and basically having the passive "look what i did" look. which is essentially now gone

    Quote Originally Posted by Nandalowell View Post
    I remember a time when it took my linkshell a month to get our first Ifrit hard clear. Now you can have (even expected to have) a primal on farm practically the next day. Ah well.. Obviously something is working this time, else the game woulda tanked again. :\
    yep I really enjoyed those days. I't really felt like another thing to work towards and actually sink time in to for a worth while reward, that being said I felt Sephirot and Thordan's difficulty level was about right, it wasn't SUPER MEGA hard but enough to take a week to learn, I think the token system they have for them is spot on and same with savage Alexander, however normal Alexander's token system id like to see the same as those, (baring in mind you can buy same ilevel crafted gear on release that is better because of melding, I don't believe this would have hurt and also would of taken away a bit of the monotonousness from both versions of Alexander.
    (0)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by neoxdeciple View Post
    I agree they have lowered the complexity of some things, Alexander normal people a point on this but i think it really did just drain the interest from savage mode, my experience of doing coil was all week you would strike to get a turn down, and everyone would be so excited just to see that little end cutscene and find out more of the story, my teams loved having the gear and basically having the passive "look what i did" look. which is essentially now gone
    The problem is, since it is the only long term activity for endgame, raid content has been a polarizing experience. Your fun in coil was my frustration. And I think a lot of it may have to do with how players approach content and how much bring in a new player is subtlely discouraged. (Yes there is a tome bonus, but that is only if you win, are you going to win with a greenhorn? No? Then you shouldn't bring the new player. "Oh look a new player bonus, this means we have a greenhorn! And that we are not going to win."
    (4)
    Last edited by Kallera; 04-08-2016 at 10:02 PM.

  3. #3
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Kallera View Post
    The problem is, since it is the only long term activity for endgame, raid content has been a polarizing experience. Your fun in coil was my frustration. And I think a lot of it may have to do with how players approach content and how much bring in a new player is subtlely discouraged. (Yes there is a tome bonus, but that is only if you win, are you going to win with a greenhorn? No? Then you shouldn't bring the new player. Oh look a new player bonus, this means we have a greenhorn! And that we are not going to win.
    Because you were never a greenhorn, right?

    You never had to learn the fights, right?

    You never needed the help of others to clear a difficult fight, right?

    You never made any mistakes that made it more difficult for the rest of the group, right?

    "Greenhorn" isn't just a nicer sounding euphemism for "scrub", right?

    Since you people seem to be complete amnesiacs about anything but "your own awesomeness", allow me to remind you - you were once that "greenhorn", too. Your success in that content relied on the help and patience from others that you - and others like you - so dismissively deny others who need it as well.

    Does the phrase "paying it forward" mean anything to you? Probably not.

    And don't even start with the "they just want to be carried" nonsense. I realize that's a convenient cop-out people like you use to justify it to yourselves, while still maintaining your oh-so-critical sense of self-importance and superiority. Sadly, you and everyone who thinks like you - are wrong more often than you realize. There are lots of people who are eager to learn the fights, who want to carry their weight and earn the win. Of course, you couldn't know that, because you don't give those people a chance. You just dismiss them outright as "scrubs wanting to be carried". I see it over and over, time and again, in these forums, other forums, and even in in-game discussions.

    Develop some self-awareness, and get the hell over yourself. You're not that special and your achievements are not that important.
    (14)
    Last edited by Preypacer; 04-08-2016 at 09:26 PM.

  4. #4
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Preypacer View Post
    Because you were never a greenhorn, right?

    You never had to learn the fights, right?

    You never needed the help of others to clear a difficult fight, right?

    You never made any mistakes that made it more difficult for the rest of the group, right?

    "Greenhorn" isn't just a nicer sounding euphemism for "scrub", right?.. .
    Um, what are you on about? I'm saying it is the players encouragement to create "no bonus" parties in order to win(and thus, get a reward at all) that is the problem. I am well aware that I end up in learning parties after the rush and experience waiting for hours on end for what can be a dice roll on progression. Why? Because the more experienced parties tend to not look for a player who has not cleared, Even if you have been to enrage, you better ask nicely and not just waltz in becaaaause...the new player bonus, with all the unfortunate implications it carries, will pop up.

    You ever see the reaction of what happens when that occurs? The assumptions made, the people ditching? I know there are players that, for one reason or another, need replacement, but the general belief that ANY new player must be ostracized from more experienced parties to win at all is a problem. Surely it doesn't have to be like that.
    (0)
    Last edited by Kallera; 04-09-2016 at 03:11 AM.