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Thread: Too Many Tokens

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  1. #1
    Player
    Zojha's Avatar
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    Quote Originally Posted by Snugglebutt View Post
    Not sure what exactly SE could do about it[...]
    Copy the code used for manderville point vouchers
    -> Turn every token item into a usable voucher, which is consumed in the process and simply increases the currency for the respective vendors, filed in the currency tab.

    That is assuming they cannot just put them in the currency tab directly for whatever limitations. This workaround already exists ingame with Manderville points, so I have a hard time seeing why it could be problematic to implement.
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  2. #2
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    Valaska's Avatar
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    Valaska Svendsen
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    Quote Originally Posted by Zojha View Post
    Copy the code used for manderville point vouchers
    -> Turn every token item into a usable voucher, which is consumed in the process and simply increases the currency for the respective vendors, filed in the currency tab.

    That is assuming they cannot just put them in the currency tab directly for whatever limitations. This workaround already exists ingame with Manderville points, so I have a hard time seeing why it could be problematic to implement.
    Honestly they are able to add new Tombstones and take away old ones so there should be absolutely no issue with them taking at least the beast tribe tokens and stickign them in there.
    (1)

  3. #3
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    Quote Originally Posted by Valaska View Post
    Honestly they are able to add new Tombstones and take away old ones so there should be absolutely no issue with them taking at least the beast tribe tokens and stickign them in there.
    I also think there SHOULD be no issues - but hells I know how their code looks like. Take the 10 lore tokens you need for the weapon - it seems they are unable to directly process the currency (tomes) and the other tokens (gears) at the same time. I can't remember any case where we use two currencies for the same purchase on vendors either. They might not even be able to process that with their code given, hence the workaround with the handover menu >_>

    Also, another coincidence: No "currency" ever has an actual item. Whenever they give players a choice, for example between the beast tribe tokens and the venture, they can't make any of the options a currency, only items, which might have an incompatible file format. This does not excuse the tokens you get for quest-turn in from FATEs however, but that then begs the question if currencies can even be a requirement for quest completion. I can't remember a single quest where that would be the case so again, it might be their code doesn't allow for that.

    Note, I have no clue if they simply want to promote retainer buying, if they lack ideas, if they're too restricted by their framework or any combination of that. I just see a big mess, am trying to understand and want change. Ideally pocket change, which goes into the currency tab.
    (0)

  4. #4
    Player
    Valaska's Avatar
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    In honest it HAS to be a retainer buying scheme, because the beast tribe tokens are absolutely not required for any form of quest hand in etc. Plus even then, items don't need to be used... Something you gotta think about is this, there are /3 requirements etc for you to simply search a destination, kill a mob, etc. They just need to build it into the quest that you killed the mob with a gold... Bam, you secured the objective!

    There's no real excuse for what they are doing other than money mongering .

    Is it true Balmung is the ERP capitol of the world?
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  5. #5
    Player
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    Quote Originally Posted by Valaska View Post
    Is it true Balmung is the ERP capitol of the world?
    In short: You don't wanna know.
    (0)