Or even a friggen wallet which is an item in the inventory but acts like a bag for currency tokens... BUT They will never fricken fix this because they make SO much money off extra retainers. Beast tribe tokens etc are literally just cash schemes by SE.
Understatement of the year. I second guess leveling another class, doing a dungeon purely because I know how limited the space already is. This expansion they told us about can't come soon enough!There are way too many tokens in this game that should be currency and/or key items instead.
Relic has 4 unidentifiable items.
Midas has 4 tarnished items.
Gathering and Crafting each have counterfoils, red scrip tokens, blue scrip tokens, crafting receipts, plus the bazillion different types of bridge tokens gathered for crafting materials.
Certain quests drop token items like flamefang choker, coral armband and titan [metal]shield.
There are more, but you get the idea.
The point is, this all takes up inventory space when it doesn't need to. It's just bloat.

If it's not an inventory expansion, it had better be a better Currency tab for items that exist only to be used at special vendors. I even threw away all my Titan Cobaltpieces from the kobold tribe because I forgot they're used to buy stuff.
I was asking that other person what they meant by "This expansion they told us about can't come soon enough!"
I dunno what @coco1851 was talking about though, hopefully there IS an expansion of inventory coming or some sort of update come the next expansion?

No confirmation of Inventory expansion but the armoury chest must expend when the new classes come in there will not be enough room in the current armoury for all the main hands of all classes.
Currently there are 23 main hands and since they have announced Red Mage and Samurai, would bring us to 25, which would leave no room at all for weapon exchange, i.e. Relic or upgrade.
lol probably just keep it as is and expect people to get retainers... This is their biggest scam for money tbh.No confirmation of Inventory expansion but the armoury chest must expend when the new classes come in there will not be enough room in the current armoury for all the main hands of all classes.
Currently there are 23 main hands and since they have announced Red Mage and Samurai, would bring us to 25, which would leave no room at all for weapon exchange, i.e. Relic or upgrade.
Whilst on the subject of tokens remove the stupid low caps on lore/scrips. I mean when u first made it 450 we had 4 less classes so it wasn't as bad. Now we have many classes at 60 and an extra 4 classes since the start of ARR.
We also have silly things now like alex/lore weapon get 7 tokens for weapon, yet palace one is easier and better to get. Then we have Anima you go through all the **** to get the 230 and then just do palace in a day to get a 235. I wouldn't mind if palace was challenging in comparison but it is not.
Last edited by Masekase_Hurricane; 07-25-2016 at 09:26 AM.
I must admit there are way too many for my liking. Including all the ones OP mentioned plus all the gear tokens which exchange directly for gear whether from dungeon type tokens and NPC trade in ones for glamour gear, the general Dow/DoM ones like soldiery, poetics, law, esoterics, lore exchange tokens on top of airship (exploratory and diadem) ones too like spoils and such. There is also seasonal ones which end up taking up space if have an excess of them during the event itself. Beast tribe tokens too. Not sure what exactly SE could do about it as it will get worse as time goes on but I do agree there is a huge amount these days already.



Copy the code used for manderville point vouchers
-> Turn every token item into a usable voucher, which is consumed in the process and simply increases the currency for the respective vendors, filed in the currency tab.
That is assuming they cannot just put them in the currency tab directly for whatever limitations. This workaround already exists ingame with Manderville points, so I have a hard time seeing why it could be problematic to implement.
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